Attention Minecrafters!Nuppiz! Cynon! darkapprentice77! AndreaModa! And others! I have a challenge for you.
Start a new world - in Survival mode, no cheats - with the seed
mute and
Large Biomes ON - this won't work without it; follow these instructions and it will work in 1.5.1, I've tested - even if my version of this world started in 1.4.something.
You will spawn on one of three tiny islands, just north of an enormous mushroom biome, which is seven and a half times the size of what could be expected from a regular mushroom island with Large Biomes turned off. All you have to start your challenge with is two oak trees (and think what you could make with the wood that ensures you'll never run out of food in these surroundings,
ever, even from day one...) and some bits of tall grass.
From these modest beginnings, your quest is to build a working village on the mushroom island.
It must contain at least one of all the generated village structures - each of the three designs of farm hut, a large L-shaped house, a church, a forge, a butcher's shop, a library and a well, plus plots for wheat, carrots and potatoes. In mine, I've also included a field of sugar canes, small plots for pumpkins and melons, an extra large house that I've turned into a pub (and which needs to be expanded slightly), and four animal pens, each one housing one of the four types of animals that don't spawn natively in mushroom biomes. My village fits into a 60x40 space, so it can be done in a very compact way, though there's nothing to say that the village shouldn't be larger.
Two of the animals will, of course, have to be imported from far away lands by getting them to swim overseas (and I do mean
far away lands - the closest non-ocean-island land mass I can find is over 7 km away!) while a third can be brought in in a more... compact way. Search around for long enough and you'll find that there is no need to leave the mushroom biome to be able to grow pumpkins, melons, sugar, potatoes and carrots on a massive scale - and the last two of these vegetables provides a clue to the only practical way you'll ever be able to populate this village.
My village is effectively complete - it has all the structures and all the animals and has a thriving population, it just needs a last bit of minor tweaking caused by the annoying tendency for animals (and now, I find, villagers...) to escape through the boundary fences. Those can be fixed easily enough, though...
So, is anyone going to give it a go?
PM me if you get really stuck... I might offer a few handy hints.
This is where I got the seed from - a few tips to start with, one of which should be particularly helpful, are contained in this video.