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After much trial and error, often due to too much ambition, having far too loose technical regulations, and other myraids of reasons, FBC S.p.A. was never quite able to get a series off the ground. Now however, they've perfected their formula, and are starting a rallying revolution. This is the Reject Rally Trophy.
There are two categories of teams; Manufacturer and Independent. Manufacturer teams run three cars - two in their standard team, and a junior team car. All other teams are limited to two cars per team. There is a limit of one manufacturer team plus three two-car independents per manufacturer.
Teams have different starting budgets depending on their status; Manufacturers have £7.5M, 2 car independents £6M and 1 car indepedents £3M. You'll have to pay for everything with your budget - cars, drivers, upgrades, testing, the lot.
Each car and driver have three key areas; Sealed surfaces, loose surfaces and consistency. It's your choice - will you try to sweep all the tarmac or gravel rallies, or try to balanace results over both surfaces? Will you sacrifice everything for speed, or hope attrition takes out your rivals and you can see through the finish on every occasion?
There are a number of top manufacturers interested in the new thoroughbred RRT class, all looking for works represenation. Take a look through the info to help decide which car you might take;
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ENTRY PROCEDURE
Here are the important things to consider, when deciding what to choose for your team;
THE CARS
Each car has a different cost. The more expensive a car is, the faster it is. However, be careful, as ploughing all your money into the best car in the field might leave you with no money left for a top wheelman to drive any of the cars! Use the manufacturer blurbs above to help you plot a strategy and decide which marque to choose - they each have specific sponsor payout bonuses, but you won't find out what they are until you get there. Use some common sense however - the strengths of each machine gives a clue to where you'll get extra payouts.
THE DRIVERS
There are three main types of driver in RRT, and these decide how much they should be paid in wages - or pay in sponsorship to the team. They are as follows;
Paid drivers - These drivers are the better drivers in the field, and demand a wage for their services.
Works drivers - These drivers are backed by the marques in the sport. These drivers are young and vary in talent, but can be almost as good as paid drivers, and cost nothing as the marques pay their wage for them. Be wary however - they can have off-days.
Paying drivers - Not the fastest bunch, but they can help bankroll your team, perhaps significantly if you find the right driver.
THE SPONSORS
Your "sponsor" (whomever you desire in cases where you didn't hire a pay driver) and your marque will award you bonus payments for certain achievements. This could range from achieving a certain result in a certain event, to scoring a certain number of points over a period of time, to beating a certain rival or even a loyalty bonus. Your sponsor or marque will contact you with the opportunity to earn a bonus payment before a round begins, so if you have more drivers than teams on your roster, choose wisely.
THE UPGRADES
During the season, you'll be able to put sponsor payments and pay driver cash to good use, upgrading the performance of your car(s), or sending drivers testing to improve their skill. The car upgrades will mostly focus on the weakest points of the car, but the driver testing can be customised; the surface you test on will determine which stat will go up, if you focus on driver performance. If you want to work on their consistency, you can ignore the surface - instead, choose long runs for your testing, and the extra miles will not only help their consistency, but also give a 50% chance of a small improvement to your car's reliability as well.
THE RALLIES
The calendar will be a mixture of asphalt, gravel and snow. Local drivers will gain a small performance boost at their home event, which may or may not be accentuated depending on the rally in question (nudge nudge wink wink).
SupeRally is included in the regulations - if your driver crashes the car, or the car expires in the middle of a stage, there's a 50% chance they manage to patch it up and send it on its way at the start of the next day - but you'll be peanlised with the slowest time set by any car (including the RRT2 entries!), plus 30 seconds added on per stage missed. Still, you never know - attrition might be bad, or you have an extremely fast car, and you manage to claw your way back into the points. Who knows?
Now, the really important bit...the figures! Future planning is important to strike the right balance. Make a wrong decision here and it may put you on the back foot for the rest of the year.
TEAM BUDGETS
Manufacturer entry (3 cars) - £7,500,000
Independent entry (2 cars) - £6,000,000
Independent entry (1 car) - £3,000,000
CARS (price per unit)
Peugeot 208 - £1,750,000
Ford Fiesta - £1,850,000
Suzuki SX4 - £1,600,000
Hyundai Genesis - £1,200,000
Lada Granta - £1,000,000
Great Wall Haval - £800,000
DRIVERS
Any driver with a pre-existing RWRS career will require a quote - their previous history plus a little RNG dust will determine how good they are, and therefore, what their wage is. I'll assign them a Tier, and by that you'll know an estimate of their skill, and how much they'll cost (or bring in sponsorship, if they're utterly hopeless).
Real life drivers ARE allowed! But, be realistic - if you aim for something totally unrealistic, you have no chance of getting favourable RNG. So if you think trying to sign Michael Schumacher to your Trabant team is a great idea...think again...
The third car of all manufacturer teams MUST run a rookie driver - this being a driver who has never raced in any canon series previously, RRT inclusive.
For brand new created drivers, the amount of wage you offer them, or level of sponsorship you expect from them, will determine how good or bad they are. There is a little bit of wriggle room in the stats by RNG, so you might get someone slightly better or worse than the median for that level. Within this, you can declare whether you wish for a tarmac expert, a gravel expert or an all-rounder.
TIER A
Tarmac Expert - T 9-10 / G 0-5 / R 6-10
Gravel Expert - T 0-5 / G 9-10 / R 6-10
All Rounder - T 6-8 / G 6-8 / R 6-10
COST - £3,000,000
TIER B
Tarmac Expert - T 6-8 / G 0-4 / R 4-8
Gravel Expert - T 0-4 / G 6-8 / R 4-8
All Rounder - T 4-6 / G 4-6 / R 4-8
COST - £2,000,000
TIER C
Tarmac Expert - T 4-6 / G 0-3 / R 3-6
Gravel Expert - T 0-3 / G 4-6 / R 3-6
All Rounder - T 3-4 / G 3-4 / R 3-6
COST - £1,000,000
TIER P1
Tarmac Expert - T 1-5 / G 0-2 / R 1-5
Gravel Expert - T 0-2 / G 1-5 / R 1-5
All Rounder - T 1-2 / G 1-2 / R 1-5
SPONSORSHIP - £1,000,000 - £2,000,000 (RNG dependent)
TIER P2E
Tarmac Expert - T 1-2 / G 0 / R 0-2
Gravel Expert - T 0-2 / G 1-2 / R 0-2
SPONSORSHIP - £2,500,000 - £3,500,000 (RNG dependent)
TIER P2R
All Rounder - T -1 / G -1 / R -1 (removes 1pt from car's performance in each area)
SPONSORSHIP - £4,500,000 - £5,000,000 (RNG dependent)
WORKS (JUNIOR) DRIVERS
[T] = Tarmac Specialist // [G] = Gravel Specialist // [R] = All-Rounder
PEUGEOT - Marc-André Voeckler (FRA) [T] & Sebastien Maroque (FRA) [R]
FORD - Liz Bryan (USA) [G] & Jonathan Greenfield (GBR) [R]
SUZUKI - Shunsuke Fujimoto (JPN) [R] & Thiago Corrêa Gonçalves (BRA) [G]
HYUNDAI - Leslie Goss (CAN) [G] & Choi Jun-Seo (KOR) [O]
LADA - Ramiro Matveyev (RUS) [R] & Razvan Dumitrescu (ROM) [T]
GREAT WALL - Zhen Tsai (CHN) [G] & Zhangli Liang (CHN) [G]
2016 RALLY CALENDAR
Please ensure when signing a driver, their dates do not clash with another commitment they already have.
MONTE CARLO RALLY (50% Tarmac, 50% Snow) - January 22-24
RALLY SWEDEN (100% Snow) - February 5-7
RALLY NORGE (100% Snow) - February 12-14
RALLY PORTUGAL (50% Gravel 50% Tarmac) - February 26-28
RALLY ARGENTINA (100% Gravel) - March 11-13
RALLY CHINA (50% Gravel 50% Tarmac) - April 8-10
RALLY ACROPOLIS (100% Gravel) - May 6-8
SAFARI RALLY (100% Gravel) - June 10-12
ADAC RALLY DEUTSCHLAND (100% Tarmac) - June 24-26
1000 LAKES RALLY (100% Gravel) - August 5-7
BARUM RALLY ZLIN (100% Tarmac) - August 19-21
TOUR DE CORSE (100% Tarmac) - September 2-4
BELGIUM YPRES-SPA RALLY (100% Tarmac) - September 14-18
RALLYE SANREMO (100% Tarmac) - October 7-9
RALLY DE ESPANA (100% Tarmac) - October 14-16
RALLY JAPAN (50% Tarmac 50% Gravel) - November 4-6
RALLY NEW ZEALAND (100% Gravel) - November 18-20
RALLY AUSTRALIA (100% Gravel) - November 25-27
WALES RALLY GB (100% Gravel) - December 16-18
Use this page to check for conflicts.
TESTING & UPGRADES
Every four events, each manufacturer will release a new update package. Each update package will have two options; full and partial. The partial is merely a watered-down version of the full upgrade, for less money. Crucially - costs are linked to the car purchased - cars which cost less in the first place, also have cheaper upgrades, and vice versa. Costs for this are decided by the following formulas;
FULL - 250K * (Price of car in Millions)
PARTIAL - 150K * (Price of car in Millions)
Take note that 1 car teams have the initial value reduced by 50% (so 125K + 75K for each). The above cost also applies to works teams, and is added to all three cars at the time of purchase (i.e. buy two get third free).
Each upgrade is only available to purchase for the four rallies immediately following its introduction to the market. After this, said upgrade is phased out and replaced for purchasing by a new upgrade package. In other words, if you don't buy an upgrade while it's the most recently one available, it is no longer available to buy when a new upgrade is released.
Another way to make improvements to your car, and also drivers, is to go testing. You must decide which surface your test will be conducted on, and what the focus of the test is on - driver ability or reliability, or car performance or reliability. Tests must be conducted in either the home country of the team participating, or preceeding the next RRT event within one week, in that event's host country. You may test two drivers in one day, but if the session was designated for driver improvements, the RNG'd improvement would be split across both drivers equally.
Your options are as follows:
SURFACES: Tarmac, Gravel, Mixed (equal importance to both surfaces)
FOCUS: Car Performance, Car Reliability, Driver Performance, Driver Reliability
So for example, you would specify;
DATE: 17-18 July
VENUE: Alsace, France
SURFACE: Tarmac
TEAM(S): Alstom Peugeot WRT
DRIVER(S): Day 1 - Frederic-Maxime Voeckler, Marc-Andre Voeckler
Day 2 - Benoit Voeckler, Marc-Andre Voeckler
FOCUS: Day 1 - Car Reliability
Day 2 - Driver Performance
For one car to be present (one car to one driver), a test costs 50K, but only has 40% chance of being succcesful. A two-car test costs 75K, but has an 75% chance of being succesful. Any works supported driver can test for any manufacturer or independent team of that marque, provided the owner of the manufacturer team agrees. Having a young driver at a test reduces a two-car test cost to 50K, retaining the probability rate of 75%, but test focus becomes restricted to driver performance and driver reliability for BOTH drivers on the test day in question.
For a test to be recognised by the RRT commission, it MUST BE POSTED TO THE F1ALTERNATE WIKI. An example of what I'm looking for can be found on this page. I've even put up the example with Alstom Peugeot.
The amount by which car performance or reliability can increase by through testing is smaller than that possible by purchasing upgrades. But by how much? That's up to you all to explore and find the answer for yourselves
![Wink ;)](./images/smilies/icon_e_wink.gif)
MID-SEASON MONEY
There will be opportunities to generate some mid-season income to spend on upgrades and testing, as well as to put towards the following season's budget. Some will be from the following list, others will be in the form of 'opportunities' which will present themselves throughout the season. These money bonuses are not based on plain old 1-2-3-4-5 etc finishing positions, but by meeting specific objectives and achievements.
COMBOMEISTER (Peugeot, Ford, Suzuki, Hyundai)
Every car of a single marque, both manufacturer and independent, reach the finish of a rally without any DNFs. - £150K to works team, £100K to independents of same marque
RACK 'EM UP (Great Wall, Lada)
All cars from a Great Wall or Lada team finish in the points at any rally. - £150K to works team, £100K to independents
VITTORIA A CASA
A driver or team wins their home event. - £200K to works team, £150K to independents of same marque
TOP LEL
A P2E or P2R driver finishes on the podium at any rally in overall classification. - £250K to team of driver
TOP REL
Any driver finishes in the points on six consecutive occasions. - £100K to team of driver
CRASHUUUUUUUU!!!
A driver DNFs on four consecutive occasions. - £100K to team of driver for testing purposes only (50K allocated to car reliability testing, 50K allocated to driver reliability testing)
TRABBIE TROUNCING
One of your cars is defeated by an RRT2 Trabant on pace alone (i.e. DNF does not count). - MINUS £50K for independents, MINUS £100K for manufacturers
NOTES
You may sign more drivers than for which you have seats - for example, one tarmac specialist and one gravel specialist, to share one seat. However, you must pay each driver 80% of their yearly wage for doing a part-time campaign in this manner. Paying drivers will give teams 5% of their annual sponsorship for every event in which they participate.
If you promote a driver who is racing in RRT2 to RRT top division, he will be assigned a tier for them by the RRT Commission. The percentage of their yearly wage you will have to pay if a mid-season change, will be at the discretion of the RRT commission.
If you want a driver in a car for a one-off, you must pay them 10% of their equivalent yearly wage. If the driver makes any subsequent appearances, the 80% wage rate is triggered and teams liable to pay up.
Manufacturers gets first dibs on the rookie they want for their junior seat of the two nominated by their manufacturer. After they have been chosen, customer teams may apply to the works teams' owners to run the other driver. The works teams' owners decide whom their other junior talent will drive for.
You cannot mix and match cars. You can only buy cars from one manufacturer at a time.
In the event of an injury, or god forbid, death, to a driver, the team does not need to pay a wage supplement for their temporary replacement. They may replace the driver with another of the same or a lower tier, but not higher.
ENTRY FORM
(Note: Manufacturer teams need not fill out car numbers, these are assigned by the RRT Championship)
Code: Select all
[b]TEAM NAME:[/b]
[b]TEAM NATIONALITY:[/b]
[b]CARS PURCHASED (Quantity + Make/Model):[/b]
[b]DRIVER 1 NAME:[/b]
[b]DRIVER 1 NATIONALITY:[/b]
[b]DRIVER 1 NUMBER (between 21-99):[/b]
[b]DRIVER 1 HAS RACED IN RWRS CANON? (Yes/No):[/b]
[b]DRIVER 1 TIER (leave blank if above is true or is works junior driver):[/b]
[b]DRIVER 1 SPECIALISM (Tarmac/Gravel/All Rounder):[/b]
[b](Optional) DRIVER 2 NAME:[/b]
[b](Optional) DRIVER 2 NATIONALITY:[/b]
[b](Optional) DRIVER 2 NUMBER (between 21-99):[/b]
[b](Optional) DRIVER 2 HAS RACED IN RWRS CANON? (Yes/No):[/b]
[b](Optional) DRIVER 2 TIER (leave blank if above is true or is works junior driver):[/b]
[b](Optional) DRIVER 2 SPECIALISM (Tarmac/Gravel/All Rounder):[/b]
[b](Works Teams Only) DRIVER 3 NAME:[/b]
[b](Works Teams Only) DRIVER 3 NATIONALITY:[/b]