![Image](http://formularejects.com/w/images/thumb/8/8f/F1RWRS_Logo.png/799px-F1RWRS_Logo.png)
Welcome to the 2017 F1RWRS Season. Following from the big changes introduced at the beggining of the 2016 season, this season there won't be as many changes. As usual, I recommend all users checking the rulebook and, if something isn't clear or needs clarification, come to me. This season however, there'll be a few changes in the operational side of things and a few changes to the series which I will detail below.
I would also like to welcome Wizzie to the organization of the series. Wizzie will carry on with the accounting from now on. I will obviously keep track of it but, if your credits are not right, blame him
![Smile :)](./images/smilies/icon_e_smile.gif)
![Wink ;)](./images/smilies/icon_e_wink.gif)
SEASON OVERVIEW: http://formularejects.com/wiki/2017_For ... ies_season
RULES: http://formularejects.com/wiki/Formula_ ... ries_Rules
2017 MAJOR RULE CHANGES:
- There will be just three types of tyres: Dry Qualifying, Dry Race and Wet. There will be no distinction between Wet Q and Wet R tyres.
- Changes in the weather model: From now on, if a session is not dry, instead of having three types of wet conditions (Light Rain, Rain and Monsoon), we'll have a percentage of how wet the track is. The bigger the percentage, the lower the grid and higher the Random Grip Range for a session. If Wet Percentage is 5% or 10%, the session will be run on DRY TYRES.
- Tyre manufacturers will be able to set their own Multi Year deal prices from now on. Remaining contracts will be kept on as they are.
- All teams must provide one driver as a reserve ready to race to avoid cases like Dofasco and Prospec last season.
- Mechanical approach: Team owners will be able to decide how much to extract from their car (only one change per weekend, changes allowed up to Pre-Q start). There are 5 levels; Being Level 4 "100%" and the one set by default. Decreasing the level will mean a loss of power and more reliability, while increasing the level will mean more power but a decrease in reliability. To keep equality, how much power/reliability change per level will be kept secret.
- Driver form: -WILL NOT BE INTRODUCED FOR NOW, BUT THERE'S A CHANCE IT WILL BE INTRODUCED MID SEASON-
- New Testing Model: Max. two drivers per team per day of testing (i.e. one car); each driver will automatically earn 10 grip points both race and quali trim by attending any non-official test. Team owners can choose one area of the chassis of focus; depending on how race simulations went and drivers experience, the car will improve or not.
- Car Upgrade and Chassis stats: Downforce and Handling will now be accounted by 0.1 instead of full points. Upgrade price to be reduced to 15 credits per 0.1 downforce and 5 credits per 0.1 Handling.
- For every class of In-House Chassis Building except Class 9 (the highest grade) you can spend a additional 50 Credits to bump up the RNG range of one of the four Chassis Attributes (Reliability, Downforce, Handling and Max Power) from the Class you are paying for to the one above it. (Say you make a class 6 chassis and spend the additional 50 credits to improve Max Power, the Max Power range will be rolled using the Class 7 Ranges)
- The costs of Engine Contracts are decreased by 30% as per F1RTA vote (New prices yet to be included in the Wiki)
- Drive Of The Race will award 10 credits to the team the winning driver works for.
- Pay Driver money will be available after each race, instead every four races.
2017 SEASON BUDGETS
You can check the budgets in real time here:https://docs.google.com/spreadsheets/d/1T2MedcHeRpDVeXXE2Jf0RuP5mTVClfAC9ramHH_bWPc/edit?usp=sharing
WAITING LIST -as of 25th March 2015-
1. Takagi_for_the_win
2. HawkAussie
3. Captain Getz
4. Seedstriker
5. Kevinbotz
6. go_Rubens
7. v8fan12
8. Normal32
9. Miguel98
10. mrfakeboullier
11. simkek
12. peteroli34