Re: F1 Rejects Track Designing Competition
Posted: 30 May 2015, 07:41
10. Bleu
Ha ha ha, random bash against Hermann Tilke! You sure are funny. Because, you know, forty hairpins in a row is what Tilke tracks do.
9. peteroli34
Uh... wow. I try to at least acknowledge every corner or at least braking zone of a track, but 22 (or a few more depending on how you count them) corners in 2.1 km is too much. And they’re not even different: three near-identical double-apex corners and lots of “curved braking into angular corner” events. The rest are chicanes or more slow, angular corners. It’s what would come out if a Hungaroring hater tried to draw the circuit.
8. AdrianBelmonte_
This track does not look enjoyable. An exciting corner you'll brake immediately after anyway so there's not much motivation (see Signes) leads into three corners with roughly the same braking, steering lock, and speed. Sure, the entries are all different, but really they drive the same. Turn 3 does look genuinely fun, though. So onto the next kilometre, what should be an overtaking zone is ruined by a curved straight and double kink, then you have a few tight corners that aren't blatantly bad, but definitely won't get the passion flowing. It's sort of like the new turns 4-6 at Mexico but boring. The next two corners I don't have any complaints about, but again it seems like you'd just sort of drive them and not feel anything. The last two corners remind me a lot of Aida's last two, which I actually like. The track gradually increases in fun throughout the lap, but it goes from "Caesars Palace" to "meh, it's not awful".
7. More_Blue_Flags
The first corner looks like it would be easy flat, especially in underpowered grassroots cars. Then the same corner happens five times with only minor variation, then another easy corner and the track is over. The Canada turn 5-like corner after the 1-km mark is good, but that’s the only positive.
6. dr-baker
I’ve made tracks in Disney World before, but it never occurred to me to do one in the Disney park near where racing was invented. Anyway, kinked straights and medium-slow corners of similar angle make up the first half of the circuit, and it’s really boring. The next two corners have interesting exits, and the Barbecue Complex as I have named it looks fun. But that’s the fun section gone, as the sequence of 90-degree corners at the end is boring like Sochi (literally like Sochi).
5. TheFlyingCaterham
Nice karting circuit. Except that’s not what you were supposed to make, so you just have a circuit where all the corners are the same 150-degree hairpin. Up to and including turn 4 it’s fun, but then it’s like oh, it’s the same as itself. The short layout of your track shouldn’t be tons better than the main one!
4. novitopoli
I don’t think you could have enough runoff for the first corner, but you could just shift the track to the northeast a bit so whatever. Anyway, it’s a good corner. So is the next one after it. They’re simple and solid, 4/5 corners. The joys of driving a racing car will be well with you. The chicane after is good enough as well, as is the next turn. Again, all simple corners, but you’d have a lot of fun with them. It’s good that they’re not all unnatural and hook-shaped. The 1-km corner looks exciting, a proper high-speed thriller, and then... the circuit’s biggest problem. A square chicane to get around something you can’t take down, except nothing's there. It is different from the first one, I know, but it’s the same skill set. If that was gone and instead the southeast had one long corner or something like the end of Aragón, it would be much better. The double right-hander brings the track back to being simple and fun, and the northeast turn is another thriller. The chicane at the end is even more similar to the first one, so that’s kind of boring. Don’t give the blind chicane haters fuel! But yeah, overall, I’d like to race on this track.
3. tBone
First corner looks great to drive, but quite prone to start incidents. The complex after that looks fun, and captures the little differences and finesse that racing is about. The next turn just seems like the first one but a bit easier from less braking, but then the corner after looks quite challenging, like you’re guaranteed to lock a tyre. The left-hander it leads into could be like Shanghai turns 2 and 3, a precision unwinding job that might not be flat if you screw it up. The penultimate corner is average in every respect but contributes well flow-wise. The last corner is similar, it’s decent enough and flows well. So a couple minor flaws but that’s it.
2. Simtek
I’m reading the track clockwise. The first three corners look exciting and feel like a good club circuit. Turn 2 is an overtaking point that feels like part of a natural layout, not forced to have an overtaking point, which is of course a good feature. The esses might get you sued by COTA, but if that doesn’t happen they’re also a really good feature. The last hairpin is unreasonably tight, like Macau tight, and if you miss your braking, you’re going off just because there’s not enough steering angle for the car to take you through the rest of the corner. But overall, this track’s got everything and has a good flow as well.
1. Warren Hughes
The first three turns should make for interesting starts, and interesting driving besides. Lots of lines that all look reasonable. The hairpin will bring flashy stuff, overtaking and mistakes, and it flows by not being so pointy it could make holes in things, unlike some recent hairpins we know. It could maybe be compared to Tosa pre-1995. Hylton Bend is really good, not much braking but not so little that you think “well, that was a bit easy”. But the next one, that left-hander, that’s a proper hero corner. I’m talking 130R levels of love for this, that’s the passion it should bring. The first corner of the Esses looks easy to not lose tons of time on, but very hard to get perfect if you’re pushing and really satisfying if it happens, and the second corner is just the right radius to bring another challenge without being horribly slow and wrecking the flow. The last corner is simple, but doing something complicated there would just be some stupid awkward chicane, and it looks fun. Each corner is its own legend, it’s easy to make mistakes, the whole lap flows; this has all the makings of a legendary circuit. The greatest sub-3 km circuit this competition has ever seen? I can’t think of another challenger.
Ha ha ha, random bash against Hermann Tilke! You sure are funny. Because, you know, forty hairpins in a row is what Tilke tracks do.
9. peteroli34
Uh... wow. I try to at least acknowledge every corner or at least braking zone of a track, but 22 (or a few more depending on how you count them) corners in 2.1 km is too much. And they’re not even different: three near-identical double-apex corners and lots of “curved braking into angular corner” events. The rest are chicanes or more slow, angular corners. It’s what would come out if a Hungaroring hater tried to draw the circuit.
8. AdrianBelmonte_
This track does not look enjoyable. An exciting corner you'll brake immediately after anyway so there's not much motivation (see Signes) leads into three corners with roughly the same braking, steering lock, and speed. Sure, the entries are all different, but really they drive the same. Turn 3 does look genuinely fun, though. So onto the next kilometre, what should be an overtaking zone is ruined by a curved straight and double kink, then you have a few tight corners that aren't blatantly bad, but definitely won't get the passion flowing. It's sort of like the new turns 4-6 at Mexico but boring. The next two corners I don't have any complaints about, but again it seems like you'd just sort of drive them and not feel anything. The last two corners remind me a lot of Aida's last two, which I actually like. The track gradually increases in fun throughout the lap, but it goes from "Caesars Palace" to "meh, it's not awful".
7. More_Blue_Flags
The first corner looks like it would be easy flat, especially in underpowered grassroots cars. Then the same corner happens five times with only minor variation, then another easy corner and the track is over. The Canada turn 5-like corner after the 1-km mark is good, but that’s the only positive.
6. dr-baker
I’ve made tracks in Disney World before, but it never occurred to me to do one in the Disney park near where racing was invented. Anyway, kinked straights and medium-slow corners of similar angle make up the first half of the circuit, and it’s really boring. The next two corners have interesting exits, and the Barbecue Complex as I have named it looks fun. But that’s the fun section gone, as the sequence of 90-degree corners at the end is boring like Sochi (literally like Sochi).
5. TheFlyingCaterham
Nice karting circuit. Except that’s not what you were supposed to make, so you just have a circuit where all the corners are the same 150-degree hairpin. Up to and including turn 4 it’s fun, but then it’s like oh, it’s the same as itself. The short layout of your track shouldn’t be tons better than the main one!
4. novitopoli
I don’t think you could have enough runoff for the first corner, but you could just shift the track to the northeast a bit so whatever. Anyway, it’s a good corner. So is the next one after it. They’re simple and solid, 4/5 corners. The joys of driving a racing car will be well with you. The chicane after is good enough as well, as is the next turn. Again, all simple corners, but you’d have a lot of fun with them. It’s good that they’re not all unnatural and hook-shaped. The 1-km corner looks exciting, a proper high-speed thriller, and then... the circuit’s biggest problem. A square chicane to get around something you can’t take down, except nothing's there. It is different from the first one, I know, but it’s the same skill set. If that was gone and instead the southeast had one long corner or something like the end of Aragón, it would be much better. The double right-hander brings the track back to being simple and fun, and the northeast turn is another thriller. The chicane at the end is even more similar to the first one, so that’s kind of boring. Don’t give the blind chicane haters fuel! But yeah, overall, I’d like to race on this track.
3. tBone
First corner looks great to drive, but quite prone to start incidents. The complex after that looks fun, and captures the little differences and finesse that racing is about. The next turn just seems like the first one but a bit easier from less braking, but then the corner after looks quite challenging, like you’re guaranteed to lock a tyre. The left-hander it leads into could be like Shanghai turns 2 and 3, a precision unwinding job that might not be flat if you screw it up. The penultimate corner is average in every respect but contributes well flow-wise. The last corner is similar, it’s decent enough and flows well. So a couple minor flaws but that’s it.
2. Simtek
I’m reading the track clockwise. The first three corners look exciting and feel like a good club circuit. Turn 2 is an overtaking point that feels like part of a natural layout, not forced to have an overtaking point, which is of course a good feature. The esses might get you sued by COTA, but if that doesn’t happen they’re also a really good feature. The last hairpin is unreasonably tight, like Macau tight, and if you miss your braking, you’re going off just because there’s not enough steering angle for the car to take you through the rest of the corner. But overall, this track’s got everything and has a good flow as well.
1. Warren Hughes
The first three turns should make for interesting starts, and interesting driving besides. Lots of lines that all look reasonable. The hairpin will bring flashy stuff, overtaking and mistakes, and it flows by not being so pointy it could make holes in things, unlike some recent hairpins we know. It could maybe be compared to Tosa pre-1995. Hylton Bend is really good, not much braking but not so little that you think “well, that was a bit easy”. But the next one, that left-hander, that’s a proper hero corner. I’m talking 130R levels of love for this, that’s the passion it should bring. The first corner of the Esses looks easy to not lose tons of time on, but very hard to get perfect if you’re pushing and really satisfying if it happens, and the second corner is just the right radius to bring another challenge without being horribly slow and wrecking the flow. The last corner is simple, but doing something complicated there would just be some stupid awkward chicane, and it looks fun. Each corner is its own legend, it’s easy to make mistakes, the whole lap flows; this has all the makings of a legendary circuit. The greatest sub-3 km circuit this competition has ever seen? I can’t think of another challenger.