roblo97 wrote:dinizintheoven wrote:It's got to the point where I don't even need to write [REDACTED] any more. You know what I mean.
Attack mode or Fanboost? (I have been on hiatus from the forum in my defence)

The 'last two seasons' comment makes me suspect Attack Mode, since it only started in season 5 when they introduced the Gen 2 car. That said, given 'and not just in Formula-E' makes me think it might be stewarding decisions instead.
Anyway, on a possible tangent, I'd like to present my thoughts Attack Mode, and why I actually think it's less gimmicky than Formula 1's DRS when you compare the two in detail.
Usage:
DRS can be used whenever a driver is within 1 second of the car in front when they cross the timing line. There are no limits on use, so therefore there is no reason not to use it every single time it is available.
AM can only be used twice (or on rare occasions thrice) during a race, so when to use it forms part of a driver's/team's strategy for the race.
Activation:
DRS can be activated in a DRS zone whenever the usage condition is met. It's as simple as pushing a button.
AM must be activated by driving through the activation zone. A series of three sensors must all be driven over in order to activate it, so it's possible for a driver to get the angle wrong and fail to activate it, thus adding an (admittedly relatively small) measure of skill into the activation.
Downside
DRS has no noticable downside.
AM activations zones are almost always off the racing line, meaning activating it costs the driver several seconds. This can result in losing places if the timing isn't judged correctly, which again leads to a strategic/tactical element into the decision when to take it. Additionally, while it allows for a higher maximum power usage, it doesn't grant additional total power, meaning the extra consumption must be taken into account when calculating the power usage for the whole race, again providing a strategic element.
In summary, while Attack Mode looks and feels to be a gimmick on the surface, I personally think that the strategic elements it introduces make it far less of one than Formula 1's own 'push button to pass' mechanic in DRS.