Page 7 of 18
Re: Beat Tilke at his own game
Posted: 28 Oct 2012, 07:06
by pi314159
My version of Istanbul:
http://www.gmap-pedometer.com/?r=5721621 I kept the first two corners. The following corner complex is replaced by two left-handers. I tightened the former turn 7 to encourage overtaking. I kept turn 8 (which is turn 7 now) and changed turn 9 into a fast left-hander. To replace that terrible last corner complex, I designed a Parabolica-like corner.
Re: Beat Tilke at his own game
Posted: 28 Oct 2012, 10:06
by Ferrarist
Now I put my hands on some ovals. But I'll already admit that my ovals don't look that cleanly drawn. I also can't adjust the banking, thus making it a bit pointless. But I'll do it anyway. But there also some regular American tracks:
Texas World Speedway:
http://www.gmap-pedometer.com/?r=5721705 My attempt at making Talladega a bit tighter and shorter:
http://www.gmap-pedometer.com/?r=5721708After NASCAR buying Road Atlanta, they decided to let me build a little oval on the track, as a competition to Bruton Smith's Atlanta Motor Speedway:
http://www.gmap-pedometer.com/?r=5721714 NASCAR ruining the next road course? At least the start-finish area is turned into an oval:
http://www.gmap-pedometer.com/?r=5721717Could the proposed IRL-race at Cleveland have looked like that?
http://www.gmap-pedometer.com/?r=5721719
Re: Beat Tilke at his own game
Posted: 30 Oct 2012, 05:21
by zantkiller
With the French Grand prix trying to make a comeback I thought I would have a go at Paul Ricard.
http://www.gmap-pedometer.com/?r=5723495Running anticlockwise means I can have this ridiculously fast left-right section after going down the straight.
Doing that cuts the track off so I had it take a left on to the runway.
Re: Beat Tilke at his own game
Posted: 31 Oct 2012, 07:35
by nome66
actually it would look less interesting. remember this is pre-2005 Tony George we're talking about
![Image](http://home.earthlink.net/~terepka7eads/images/ZZ0001.JPG)
Re: Beat Tilke at his own game
Posted: 31 Oct 2012, 23:24
by Gerudo Dragon
Re: Beat Tilke at his own game
Posted: 01 Nov 2012, 04:32
by legendari25
Autódromo Oscar y Juan Gálvez - Buenos Aires, Argentina
The idea was to use as many existing corners as possible. The second corner was made a dash quicker than it was in the 70s. The lake section is kept intact. I wanted to revive the old Ascari corner, now decomissioned. To prevent super high speeds through that bend, I added a chicane a few hundred meters before, but not in a Hockehneim/Monza kind, in which cars come from a very high speed and come to a halt, but rather a big 3rd gear sweeping right-left, like the current Ascari Complex in Buenos Aires. So I sort of brought Ascari backwards, and added a "waterfront" drive. The following run has been stretched up to the S de Senna, which will be decomissioned, since it's rubbish. La curva de los giles (the fools' corner) is kept where it is as an alternative, but also replicated where the S de Senna now lies. There is now a longer run before the Viborita (little snake) and a bypass now connects the second-half with the first-half of the infield section. Here is the third addition to the track (along with the revival of the old Ascari and the longer Giles-Viborita run): a Rivazza like double-bend complex. This connects the new run with corner 2 of the 90s circuit and uses the rest of the smallest possible layout, never used before in Formula 1 (nor any important national race. It's the stretch they use to return to the pits in the 1/4 mile drag races). I have tackled these corners in road cars and open-wheelers, and the elevation change in those final bends is simply astonishing. That is why the second-to-last complex is called Tobogán: literally "slide" (
Example)
Naturally all older variations are available except for the S de Senna. So it is possible to use my proposed layout with the long back straight, no chicane.
Final length: 6.92 km - 45 laps - 311.40 km - 22 corners (as per FIA definition)
![Image](https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-prn1/36584_3803810769143_1200598027_n.jpg)
Turn 1 . Curva de la Tribuna
(Tribune Corner)Turn 2 . DiPalma
Turn 3 . Marimón
Turn 4 . Curvón del Lago - Roberto Mouras
(Lake Corner)Turn 5 . Ascari
Turn 6 . Farina
Turn 7 . Fangio (Ex Ascari)
Turn 8 . Curva de los giles
Turn 9 . Viborita (1)
(Little Snake)Turn 10 . Viborita (2)
(Little Snake)Turn 11 . Ombú
Turn 12 . Porcelli (1)
Turn 13 . Porcelli (2)
Turn 14 . Bianchi (1)
Turn 15 . Bianchi (2)
Turn 16 . Reutemann
Turn 17 . Traverso
Turn 18 . Gálvez
Turn 19 . Tobogán (1)
Turn 20 . Tobogán (2)
Turn 21 . Horquilla
(Hairpin)Turn 22 . Paredón
(Big Wall)Next: Jacarepaguá including an Overpass using the existing central bridge (for paddock access)
Dario Fernández
Re: Beat Tilke at his own game
Posted: 01 Nov 2012, 06:23
by WaffleCat
legendari25 wrote:Autódromo Oscar y Juan Gálvez - Buenos Aires, Argentina
The idea was to use as many existing corners as possible. The second corner was made a dash quicker than it was in the 70s. The lake section is kept intact. I wanted to revive the old Ascari corner, now decomissioned. To prevent super high speeds through that bend, I added a chicane a few hundred meters before, but not in a Hockehneim/Monza kind, in which cars come from a very high speed and come to a halt, but rather a big 3rd gear sweeping right-left, like the current Ascari Complex in Buenos Aires. So I sort of brought Ascari backwards, and added a "waterfront" drive. The following run has been stretched up to the S de Senna, which will be decomissioned, since it's rubbish. La curva de los giles (the fools' corner) is kept where it is as an alternative, but also replicated where the S de Senna now lies. There is now a longer run before the Viborita (little snake) and a bypass now connects the second-half with the first-half of the infield section. Here is the third addition to the track (along with the revival of the old Ascari and the longer Giles-Viborita run): a Rivazza like double-bend complex. This connects the new run with corner 2 of the 90s circuit and uses the rest of the smallest possible layout, never used before in Formula 1 (nor any important national race. It's the stretch they use to return to the pits in the 1/4 mile drag races). I have tackled these corners in road cars and open-wheelers, and the elevation change in those final bends is simply astonishing. That is why the second-to-last complex is called Tobogán: literally "slide" (
Example)
Naturally all older variations are available except for the S de Senna. So it is possible to use my proposed layout with the long back straight, no chicane.
Final length: 6.92 km - 45 laps - 311.40 km - 22 corners (as per FIA definition)
![Image](https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-prn1/36584_3803810769143_1200598027_n.jpg)
Turn 1 . Curva de la Tribuna
(Tribune Corner)Turn 2 . DiPalma
Turn 3 . Marimón
Turn 4 . Curvón del Lago - Roberto Mouras
(Lake Corner)Turn 5 . Ascari
Turn 6 . Farina
Turn 7 . Fangio (Ex Ascari)
Turn 8 . Curva de los giles
Turn 9 . Viborita (1)
(Little Snake)Turn 10 . Viborita (2)
(Little Snake)Turn 11 . Ombú
Turn 12 . Porcelli (1)
Turn 13 . Porcelli (2)
Turn 14 . Bianchi (1)
Turn 15 . Bianchi (2)
Turn 16 . Reutemann
Turn 17 . Traverso
Turn 18 . Gálvez
Turn 19 . Tobogán (1)
Turn 20 . Tobogán (2)
Turn 21 . Horquilla
(Hairpin)Turn 22 . Paredón
(Big Wall)Next: Jacarepaguá including an Overpass using the existing central bridge (for paddock access)
Dario Fernández
I really,
really like what you did.Only minor problems are that I wouldn't mind seeing the original turn 2 back and that T12-15 could be redesigned to be a bit faster.Otherwise,great job.
Re: Beat Tilke at his own game
Posted: 01 Nov 2012, 07:57
by pi314159
Re: Beat Tilke at his own game
Posted: 01 Nov 2012, 08:12
by Shizuka
God, I was so awful at Buenos Aires in Toca WTC, but this layout seems to be really, really good.
Re: Beat Tilke at his own game
Posted: 01 Nov 2012, 14:50
by roblo97
WaffleCat wrote:legendari25 wrote:Autódromo Oscar y Juan Gálvez - Buenos Aires, Argentina
The idea was to use as many existing corners as possible. The second corner was made a dash quicker than it was in the 70s. The lake section is kept intact. I wanted to revive the old Ascari corner, now decomissioned. To prevent super high speeds through that bend, I added a chicane a few hundred meters before, but not in a Hockehneim/Monza kind, in which cars come from a very high speed and come to a halt, but rather a big 3rd gear sweeping right-left, like the current Ascari Complex in Buenos Aires. So I sort of brought Ascari backwards, and added a "waterfront" drive. The following run has been stretched up to the S de Senna, which will be decomissioned, since it's rubbish. La curva de los giles (the fools' corner) is kept where it is as an alternative, but also replicated where the S de Senna now lies. There is now a longer run before the Viborita (little snake) and a bypass now connects the second-half with the first-half of the infield section. Here is the third addition to the track (along with the revival of the old Ascari and the longer Giles-Viborita run): a Rivazza like double-bend complex. This connects the new run with corner 2 of the 90s circuit and uses the rest of the smallest possible layout, never used before in Formula 1 (nor any important national race. It's the stretch they use to return to the pits in the 1/4 mile drag races). I have tackled these corners in road cars and open-wheelers, and the elevation change in those final bends is simply astonishing. That is why the second-to-last complex is called Tobogán: literally "slide" (
Example)
Naturally all older variations are available except for the S de Senna. So it is possible to use my proposed layout with the long back straight, no chicane.
Final length: 6.92 km - 45 laps - 311.40 km - 22 corners (as per FIA definition)
![Image](https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-prn1/36584_3803810769143_1200598027_n.jpg)
Turn 1 . Curva de la Tribuna
(Tribune Corner)Turn 2 . DiPalma
Turn 3 . Marimón
Turn 4 . Curvón del Lago - Roberto Mouras
(Lake Corner)Turn 5 . Ascari
Turn 6 . Farina
Turn 7 . Fangio (Ex Ascari)
Turn 8 . Curva de los giles
Turn 9 . Viborita (1)
(Little Snake)Turn 10 . Viborita (2)
(Little Snake)Turn 11 . Ombú
Turn 12 . Porcelli (1)
Turn 13 . Porcelli (2)
Turn 14 . Bianchi (1)
Turn 15 . Bianchi (2)
Turn 16 . Reutemann
Turn 17 . Traverso
Turn 18 . Gálvez
Turn 19 . Tobogán (1)
Turn 20 . Tobogán (2)
Turn 21 . Horquilla
(Hairpin)Turn 22 . Paredón
(Big Wall)Next: Jacarepaguá including an Overpass using the existing central bridge (for paddock access)
Dario Fernández
I really,
really like what you did.Only minor problems are that I wouldn't mind seeing the original turn 2 back and that T12-15 could be redesigned to be a bit faster.Otherwise,great job.
absaloutely perfect cicruit there mate just done a version of it and the only modification i've made is the 3rd gear chicane on the back straight i have turned into a 4th gear version and iv'e kept turn 2 as it is so for me if the gp went back to argentina it should be held here insted of mar del plata
my take on perfection
http://www.gmap-pedometer.com?r=5725487tilke's take on mar del plata naval base
http://www.gdecarli.it/php/index.php?var1=2&var2=2enjoy
rob lomas
Re: Beat Tilke at his own game
Posted: 01 Nov 2012, 14:58
by UncreativeUsername37
That just takes me to the home page of the "tracks" section. Not your fault the site's almost entirely in frames, but you need to give directions.
Re: Beat Tilke at his own game
Posted: 01 Nov 2012, 16:28
by roblo97
UgncreativeUsergname wrote:That just takes me to the home page of the "tracks" section. Not your fault the site's almost entirely in frames, but you need to give directions.
Go on tracks then Argentina then mar del plata f1
Hope this clears everything up
Rob lomas
Re: Beat Tilke at his own game
Posted: 01 Nov 2012, 16:35
by girry
your Buenos Aires indeed looks very good dario, although that one's almost too easy to re-design :p
Re: Beat Tilke at his own game
Posted: 01 Nov 2012, 18:24
by legendari25
giraurd wrote:your Buenos Aires indeed looks very good dario, although that one's almost too easy to re-design :p
Haha, indeed, but it's 40 blocks away from my appartment, and one of the tracks I love the most. By the way, I don't like the chicane on the back straight, but otherwise C.Hammer would come and say I only changed one corner. xD
Here's the Mar del Plata track. For those who don't know Argentina, Mar del Plata is the most important coast city in Argentina, about 400 km south of Buenos Aires. But the track Tilke allegedly designed is utter rubbish.
![Image](http://argentinaf1.files.wordpress.com/2012/03/2012_03_16_084107_03-16-12-plano-f1.jpg?w=800)
I'm falling asleep off the chair, after a nap I'll upload my overlapping Jacarepagua. Rob, don't steal my ideas before I post them!!
Re: Beat Tilke at his own game
Posted: 02 Nov 2012, 07:21
by legendari25
roblomas52 wrote:WaffleCat wrote:I really,really like what you did.Only minor problems are that I wouldn't mind seeing the original turn 2 back and that T12-15 could be redesigned to be a bit faster.Otherwise,great job.
absaloutely perfect cicruit there mate just done a version of it and the only modification i've made is the 3rd gear chicane on the back straight i have turned into a 4th gear version and iv'e kept turn 2 as it is so for me if the gp went back to argentina it should be held here insted of mar del plata
my take on perfection
http://www.gmap-pedometer.com?r=5725487tilke's take on mar del plata naval base
http://www.gdecarli.it/php/index.php?var1=2&var2=2enjoy
rob lomas
Thank you, WaffleCat. Rob: The reason I profiled the chicane for third gear is because I had no intention of touching the lake, and in accordance to the FIA Track Design protocol, the small runoff area could not be used under your Masta kink. (Oh, yes, it's very cool, very dangerous) Although your chicane could be shrunk a bit, while keeping its character to fit some proper runoff there. Also you used part of the existing S de Senna, which provides an overtaking spot, I admit, but the Curva de los Giles (Fool's corner) is a closing radius corner, very very tricky to tackle, and one of the favorites of this track for many foreign and, specially, argentine drivers. That is why I cloned it a few meters forth. I wanted to keep the character of that section. It's very easy to run wide if not treated respectfully, and a Tilke hairpin would basically erase that challenge. Pay attention to 1:23
http://www.youtube.com/watch?v=ohdr5oGZs2Q&feature=relatedHere is my take on the Jacarepagua. I fully ignore if the paddock-access bridge can withstand the stress of a few F1s rumbling through it, but I think that if it didn't, rebuilding the bridge is totally worth it. Unfortunately, I have read rumours that the track could be demolished to make room for some new neighbourhoods, meaning it'll share fate with the Kyalami circuit. I honestly hope they don't touch it, I doubt they have no further surface in one of the biggest countries in the world to make the neighbourhood somewhere else.
So, the idea was to include an overpass (I wanted Dunsfold Park style, but Bernie said no
![Sad :(](./images/smilies/icon_e_sad.gif)
), and what better for it than that paddock access bridge, wide enough for an F1 track. Since the track is now 8-shaped, to keep the the same direction at the back straight, ending in that brilliant, super fast corner, I had to invert the main straight's direction. But I also wanted the track to be able to withstand racing in any direction, in whatever layout the race organisers chose. That is why there is runoff in both directions in every corner.
Final length: 5.44 km - 57 laps - 310.08 km - 14 corners (as per FIA definition)
![Image](https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn1/546838_3810043484957_2138173861_n.jpg)
Demolished bits:
- Old Turn 1 (the bit between Turns 12 and 14) exists no more. This bit returns to the original 70s layout.
- Late Turn 2 (the bit left to Turns 12 and 13) exists no more. This never existed in the original layout to begin with.
- Remains of that ugly sort-of-oval they built for Indy/CART to the left of the track, after turn 7.
- Turn 5 is reprofiled to be one single corner, as it was originally, not the double bend nonsense in use today.
- I would really love to tear down those stadiums and rebuild the old hairpin for revival use.
The rest of the track is kept intact, even the old straight leading back to the pitlane, side by side with the paddock bridge. That is why there is some runoff on the inside of Turn 10.
Also, old turn 2 is restored, but not used in my layout, which would run between Turn 13 and Turn 5.
The pitlane has now two chicanes at each end for whatever directions cars are travelling. The pit building is demolished and built up longer, taller and better, more modern.
I seriously think Tilke is the best building designer in the world: his pit facilities and grandstands are magnificient to behold. A pitlane of his invention would be fascinating here, with the hills in the background.
Peace
Dario.
Re: Beat Tilke at his own game
Posted: 02 Nov 2012, 08:01
by zantkiller
legendari25 wrote:Unfortunately, I have read rumours that the track could be demolished to make room for some new neighbourhoods, meaning it'll share fate with the Kyalami circuit. I honestly hope they don't touch it, I doubt they have no further surface in one of the biggest countries in the world to make the neighbourhood somewhere else.
The Olympics have to come first for them and sadly some things have to be got rid of or replaced. At least they have made plans for a new track in a different region of Rio de Janeiro.
![Image](http://www.lancenet.com.br/fotos/Projeto-autodromo-Deodoro-Foto-Divulgacao_LANIMA20120605_0001_26.jpg)
It's not that bad of a layout I guess, It could be a lot worse
Re: Beat Tilke at his own game
Posted: 02 Nov 2012, 11:24
by Salamander
zantkiller wrote:legendari25 wrote:Unfortunately, I have read rumours that the track could be demolished to make room for some new neighbourhoods, meaning it'll share fate with the Kyalami circuit. I honestly hope they don't touch it, I doubt they have no further surface in one of the biggest countries in the world to make the neighbourhood somewhere else.
The Olympics have to come first for them and sadly some things have to be got rid of or replaced. At least they have made plans for a new track in a different region of Rio de Janeiro.
![Image](http://www.lancenet.com.br/fotos/Projeto-autodromo-Deodoro-Foto-Divulgacao_LANIMA20120605_0001_26.jpg)
It's not that bad of a layout I guess, It could be a lot worse
I don't like that kink going into the first corner, but apart from that it looks pretty okay, to be honest. Not that it'll host a Grand Prix while Interlagos exists, but still.
Re: Beat Tilke at his own game
Posted: 02 Nov 2012, 11:32
by Captain Hammer
legendari25 wrote:But the track Tilke allegedly designed is utter rubbish.
Actually, it's intended as an extreme version of Monza, a circuit where aerodynamic grip is so low that mechanical grip will supersede it. With a section in the middle where aerodynamic grip is absolutely necessary, thereby forcing the teams to either compromise their entire lap for the sake of one corner, or making life difficult for the drivers as they try to navigate that one corner with no grip.
Re: Beat Tilke at his own game
Posted: 02 Nov 2012, 13:05
by roblo97
interlagos
http://www.gmap-pedometer.com/?r=5698144blending the old track with some chicanes to slow the cars down a bit
Re: Beat Tilke at his own game
Posted: 02 Nov 2012, 13:56
by girry
regarding that chicane in back straight, I thought it was an especially good solution, what with a) being still interesting to drive and b) slowing the cars down just enough to create a safe and sensible overtaking spot for the hairpin following it.
Also that Rio de Janeiro one...that one is genuinely excellent, these ones have been much better than those tracks you first posted imo :p
Re: Beat Tilke at his own game
Posted: 02 Nov 2012, 14:02
by roblo97
giraurd wrote:regarding that chicane in back straight, I thought it was an especially good solution, what with a) being still interesting to drive and b) slowing the cars down just enough to create a safe and sensible overtaking spot for the hairpin following it.
Also that Rio de Janeiro one...that one is genuinely excellent, these ones have been much better than those tracks you first posted imo :p
totally agree with giraurd on that, reminds me of this
http://www.apexcircuitdesign.co.uk/inde ... eturnid=66enjoy
rob
Re: Beat Tilke at his own game
Posted: 02 Nov 2012, 14:16
by pasta_maldonado
Here's my redesign of Interlagos:
![Image](http://i1049.photobucket.com/albums/s383/pasta_maldonado/Interlagosaerialredisgn.jpg)
Red: Red designed GP circuit Green Circuit: IndyCar Trioval Blue: National/shorter track
What I've tried to do is make it faster while keeping as much of the challenge of the original as I could. The first corner is the first part of the old track, but as soon as drivers have negiotated the kink they have to slam on the brakes for the downhill left-right turns 2 and 3, similar to the first corner as it is today. The run down to turn 5 would be the first of two DRS zones, it has a slight kink in it, and turns 5 and 6 have been re designed. Cars would be braking as they turn through 5, which could provide mistakes and an oppurtunity to pass into the slower and tighter right-handed 6. The track opens out slightly into the off-camber left handed 7, which leads onto the fast, sweeping, slightly banked 8. A mistake in 7 would allow the following car to ride the slipstream through 8 and make a move into the tight left handed 9.
On the outside of 8 there would simply be a SAFER barriered wall, because of the Indy track behind it, so there is a real possibility of cars clipping the wall and damaging their suspension. Drivers who outbrake themselves into 9 could find themselves under attack, as the straight into 11 would be the second DRS zone. 11 and the kink 12 are proportional to 9 and 10, but 11 is faster and 12 is tigther, feeding the cars into the fast 13 before braking for the hairpin 14, a corner that remains the same as on the present day track (turn 10). Turn 15 (turn 11) is also the same, but 16 (turn 12) is further back and tighter. The pitlane would also be one of the longest in Formula One, with a chicane at the entrance, but cars exiting the pitlane would by-pass turns 2 and 3.
The green layout is a sort of TriOval that the IndyCar series could be use. Turn 1 (just after the start line grandstand) would have a banking of just 2 degrees because it would be shared with the new F1 circuit. Turn 2 however would have a banking of 5 degrees, leading on to the very long back straight. Turn 3 would have 5 degrees of banking, and would require drivers to have huge balls to take flat out, as there would only be about 6 feet of verge on the inside, and cars would approach tunr 3 at top speed. Turn 4 would have 2 degrees of banking, as it is really just a kink, which would lead cars onto the main straight used by F1 cars.
Feedback would be greatly appreciated track-makers, as this is my first 'proper' attempt at designing/re-designing a track.
Re: Beat Tilke at his own game
Posted: 02 Nov 2012, 19:40
by legendari25
giraurd wrote:regarding that chicane in back straight, I thought it was an especially good solution, what with a) being still interesting to drive and b) slowing the cars down just enough to create a safe and sensible overtaking spot for the hairpin following it.
Also that Rio de Janeiro one...that one is genuinely excellent, these ones have been much better than those tracks you first posted imo :p
The chicane in the back straight, is it about my take on Buenos Aires? Because I don't see any hairpins following a chicane in any of the late Rob Lomas' designs.
And second, the Rio comment, is it about my track or whose? If mine, then thank you very much. Glad you liked it.
pasta_maldonado wrote:Here's my redesign of Interlagos:
Red: Red designed GP circuit Green Circuit: IndyCar Trioval Blue: National/shorter track
Your change to the S of Senna makes it more challenging in a flat layout, like you provided, but you have to bear in mind that there is a big elevation change in that part of the circuit, which becomes bigger the more you approach the back straight. That was the interesting bit of the old track, in which two straights were a few meters apart from each other, not only horizontally but vertically as well. I think moving the S of Senna to the middle of turn 1/2 would make it harder to get and very steep indeed. Though it's a good initial approach to this track.
I don't see the point in having a third ribbon of tarmac running in between the current two straights, if you're going the join the inner one anyway. Also, I point out again the big elevation drop in between those two tracks. Then, I'm not really a fan of corners that are taken while slowing down, followed by tight apexes. Nor I am a fan of Tilke-style hairpins.
Attempting the Interlagos circuit is very, very ambitious, since it's one of the best in the world and it's very hard to redesign with a succesful outcome. It's not that I don't like any of what you did. It's just that I love that track too much to see it changed in any way, and I'm sure many of us will agree. Still, many of what you offered is very original, and I suggest you try the Magny Cours or the Kyalami out, since they desperately need a reprofile.
Looking forward to that
![Smile :)](./images/smilies/icon_e_smile.gif)
Cheers!
Dario
Re: Beat Tilke at his own game
Posted: 02 Nov 2012, 20:37
by pasta_maldonado
legendari25 wrote:giraurd wrote:regarding that chicane in back straight, I thought it was an especially good solution, what with a) being still interesting to drive and b) slowing the cars down just enough to create a safe and sensible overtaking spot for the hairpin following it.
Also that Rio de Janeiro one...that one is genuinely excellent, these ones have been much better than those tracks you first posted imo :p
The chicane in the back straight, is it about my take on Buenos Aires? Because I don't see any hairpins following a chicane in any of the late Rob Lomas' designs.
And second, the Rio comment, is it about my track or whose? If mine, then thank you very much. Glad you liked it.
pasta_maldonado wrote:Here's my redesign of Interlagos:
Red: Red designed GP circuit Green Circuit: IndyCar Trioval Blue: National/shorter track
Your change to the S of Senna makes it more challenging in a flat layout, like you provided, but you have to bear in mind that there is a big elevation change in that part of the circuit, which becomes bigger the more you approach the back straight. That was the interesting bit of the old track, in which two straights were a few meters apart from each other, not only horizontally but vertically as well. I think moving the S of Senna to the middle of turn 1/2 would make it harder to get and very steep indeed. Though it's a good initial approach to this track.
I don't see the point in having a third ribbon of tarmac running in between the current two straights, if you're going the join the inner one anyway. Also, I point out again the big elevation drop in between those two tracks. Then, I'm not really a fan of corners that are taken while slowing down, followed by tight apexes. Nor I am a fan of Tilke-style hairpins.
Attempting the Interlagos circuit is very, very ambitious, since it's one of the best in the world and it's very hard to redesign with a succesful outcome. It's not that I don't like any of what you did. It's just that I love that track too much to see it changed in any way, and I'm sure many of us will agree. Still, many of what you offered is very original, and I suggest you try the Magny Cours or the Kyalami out, since they desperately need a reprofile.
Looking forward to that
![Smile :)](./images/smilies/icon_e_smile.gif)
Cheers!
Dario
I agree wabout Interlagos being a wonderful track, but I'll guiltily admit I jumped on the bandwagon a bit there! i was aware of the Interlagos height difference issue, but if any major re-design was going to take place at the tack, in my head at least they'd fill it in a bit so it wouldn't be like driving off a cliff! Thanks for the suggestions, I'll tackle Magny Cours next some time in the near future, and I'll try not to make too much of a hash of it
![Laughing :lol:](./images/smilies/icon_lol.gif)
Re: Beat Tilke at his own game
Posted: 02 Nov 2012, 21:08
by roblo97
legendari25 wrote:The chicane in the back straight, is it about my take on Buenos Aires? Because I don't see any hairpins following a chicane in any of the late Rob Lomas' designs.
And second, the Rio comment, is it about my track or whose? If mine, then thank you very much. Glad you liked it.
Attempting the Interlagos circuit is very, very ambitious, since it's one of the best in the world and it's very hard to redesign with a succesful outcome. It's not that I don't like any of what you did. It's just that I love that track too much to see it changed in any way, and I'm sure many of us will agree. Still, many of what you offered is very original, and I suggest you try the Magny Cours or the Kyalami out, since they desperately need a reprofile.
Looking forward to that
![Smile :)](./images/smilies/icon_e_smile.gif)
Cheers!
Dario
I think giraurd was on about yours and could you please explain in a little bit more detail the hairpins following chicanes thing so I can address it when I do magny cours twomorow if i can drag myself off of Forza Motorsport 4
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Cheers
Rob
Re: Beat Tilke at his own game
Posted: 02 Nov 2012, 21:20
by Ferrarist
Here's another round of circuit redesigns:
How about me improving a race track, before even an actual race has taken place:
http://www.gmap-pedometer.com/?r=5726925A much faster version of Silverstone. Even though the FIA won't probably allow F1 to race there
![Sad :(](./images/smilies/icon_e_sad.gif)
:
http://www.gmap-pedometer.com/?r=5726933
Re: Beat Tilke at his own game
Posted: 02 Nov 2012, 21:26
by girry
yep, comments were to your both works Dario, I'm not a fan of quote functions so may be a little confusing at times
@pasta, I kind of like your track in the sense you've thought of it as a 'complete' circuit and not just a bunch of corners...sadly it's located on the place of current Interlagos and therefore I would object on creating your track, you see? ^^
@ferrarist, Silverstone fast version features often in my dreams too....but guess that's just a dream...
Re: Beat Tilke at his own game
Posted: 02 Nov 2012, 21:27
by roblo97
Am i allowed to tweak silverstone tomorrow
![Question :?:](./images/smilies/icon_question.gif)
Re: Beat Tilke at his own game
Posted: 03 Nov 2012, 19:30
by roblo97
redesigned magny cours making use of the dunkirk beach gravel traps
http://www.gmap-pedometer.com?r=5727715enjoy please comment
cheers rob
Re: Beat Tilke at his own game
Posted: 03 Nov 2012, 20:09
by UncreativeUsername37
Er, the runoff area is there for a reason... a couple of turns look a bit unsafe now.
Re: Beat Tilke at his own game
Posted: 03 Nov 2012, 20:17
by roblo97
UgncreativeUsergname wrote:Er, the runoff area is there for a reason... a couple of turns look a bit unsafe now.
but there was to much run off to begin with so i added less and nothing is wrong with turns that look a bit unsafe now just look at the run off at the kink at road america
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Re: Beat Tilke at his own game
Posted: 03 Nov 2012, 20:59
by girry
yeah, like this?
http://www.youtube.com/watch?v=qGk16hK5IFEtoo much runoff? I'd say there's no track with too much runoff...problems are just the material the runoff is made of.
Re: Beat Tilke at his own game
Posted: 03 Nov 2012, 21:18
by nome66
grass: might as well cut the brake lines
asphalt: acts like an alternative racing line, ex-Vettel passing Button in germany this year
sand: meh depends on grating
gravel: perfect Y U NO USE IT TILKE?
Re: Beat Tilke at his own game
Posted: 03 Nov 2012, 21:18
by roblo97
Bearing in mind her rear wing failed in the build up just goes to show how good the marshals are and most importantly how strong the cars are
Re: Beat Tilke at his own game
Posted: 03 Nov 2012, 21:22
by roblo97
nome66 wrote:grass: might as well cut the brake lines
asphalt: acts like an alternative racing line, ex-Vettel passing Button in germany this year
sand: meh depends on grating
gravel: perfect Y U NO USE IT TILKE?
Like the sound of grass and gravel
![Laughing :lol:](./images/smilies/icon_lol.gif)
Re: Beat Tilke at his own game
Posted: 03 Nov 2012, 21:29
by Salamander
No, dammit, I thought we already went over this - the best runoff is the abrasive tarmac they have at Paul Ricard.
Re: Beat Tilke at his own game
Posted: 03 Nov 2012, 22:26
by roblo97
BlindCaveSalamander wrote:No, dammit, I thought we already went over this - the best runoff is the abrasive tarmac they have at Paul Ricard.
The reason why it isn't is because it's to lenient on the drivers mistakes IMO
Re: Beat Tilke at his own game
Posted: 03 Nov 2012, 22:36
by Salamander
roblomas52 wrote:BlindCaveSalamander wrote:No, dammit, I thought we already went over this - the best runoff is the abrasive tarmac they have at Paul Ricard.
The reason why it isn't is because it's to lenient on the drivers mistakes IMO
Which is why I specifically mentioned the abrasive tarmac at Paul Ricard, which is specifically designed to counter that. Take a look
here.
Re: Beat Tilke at his own game
Posted: 03 Nov 2012, 22:38
by pasta_maldonado
roblomas52 wrote:BlindCaveSalamander wrote:No, dammit, I thought we already went over this - the best runoff is the abrasive tarmac they have at Paul Ricard.
The reason why it isn't is because it's to lenient on the drivers mistakes IMO
Drivers still get a second car if they can get the car and shredded tires back to the pits. Gravel worked frine for the 20+ years or so it was the most popular merhod of slowing cars down so why did people feel a need to change it? Gravel has never been the sole cause of a fatal accident.
Re: Beat Tilke at his own game
Posted: 03 Nov 2012, 22:48
by Salamander
pasta_maldonado wrote:roblomas52 wrote:BlindCaveSalamander wrote:No, dammit, I thought we already went over this - the best runoff is the abrasive tarmac they have at Paul Ricard.
The reason why it isn't is because it's to lenient on the drivers mistakes IMO
Drivers still get a second car if they can get the car and shredded tires back to the pits. Gravel worked frine for the 20+ years or so it was the most popular merhod of slowing cars down so why did people feel a need to change it? Gravel has never been the sole cause of a fatal accident.
No, but it contributed to Schumacher's broken leg in 1999, because his car skipped over the gravel. That's what modern Formula 1 cars do with gravel runoffs. Tarmac is much more efficient at slowing a car down, well, except in the wet.