F1 Rejects Track Designing Competition
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Re: F1 Rejects Track Designing Competition
Port of Long Beach
http://www.gmap-pedometer.com/?r=7080178
A re-imagining of the ePrix of Long Beach.
http://www.gmap-pedometer.com/?r=7080178
A re-imagining of the ePrix of Long Beach.
Re: F1 Rejects Track Designing Competition
RESULTS -- Let's Try Again, shall we, Formula E?
12. -- peteroli34 -- I understand, Formula E circuits are normally tight and twisty. This, though, is a nightmare of tight and twisty. Nope on my levels.
11. -- watka -- Let me be clear, except for peteroli34's horrific circuit, this was the hardest to judge from here to 1st place. Yep, all the way. This circuit doesn't quite take the cake due to being too plain and also bursting out of the length of exciting Formula E circuits.
10. -- Bleu -- This also extends the limits of possibility of Formula E circuit lengths and the near 1 kilometre flat-out stretch, which would be dull in FE, as well as that oh so awkward complex near the start-finish line.
9. -- CarloSpace -- A nice, simple circuit in Miami. But nothing too…original, really. Almost the same as the original Formula E Miami circuit, in fact.
8. -- HawkAussie -- I really like this circuit, especially the long run down to the fast sweep into Picadilly, but it's just that chicane at the start of the straight that throws me off. Easily a contender for top 3 but, as I said, this contest is too tight to call.
7. -- Chaossy -- Probably one of my favourite settings, a circuit by the docks, with turns that keep your momentum up. Brilliant idea for a track, but just a little too much to do any overtaking though, like Templehof.
6. -- This Could Be You -- Barring the Chinese google maps bug aside, it's a good track around a great monument, with a brilliant curving pit straight into chicane bit. Just too much…tightness around everything, though.
5. -- AdrianBelmonte -- A much better, neater, cleaner version of peteroli34's circuit, but the track length is almost too long for the likes of Formula E for now. However, the space is filled nicely with different, picturesque sections.
4. -- Aisable -- I'll give you props for actually naming the circuit and it's bends, plus it has some decent character to it too. The only reason why this isn't higher is…well…the roads on this would be narrower than Battersea. And that, in itself, is an achievement.
3. -- dr-baker -- I know I gave some stick about simple circuits and tight chicanes earlier, but this just strikes the right balance of simple for me. Somehow, it all comes together. Especially that kink from Horses Guards to the Mall. Beautiful
2. -- UgncreativeUsegname -- Another track that strikes the right and perfect balance of simple and short, with some lovely overtaking chances and one of the better first turns I've seen.
1. -- TheFlyingCaterham -- This, though, takes the Formula E cake. A smooth section around the arch to test the driver's abilities, simple yet with enough quirks to keep it unique and plenty of overtaking opportunities around a landmark that's instantly recognisable. Not the easiest winner. Anyone from Chaossy on could've won it on different days of the week. So count yourself lucky TheFlyingCaterham that I just happened to like your track the best.
12. -- peteroli34 -- I understand, Formula E circuits are normally tight and twisty. This, though, is a nightmare of tight and twisty. Nope on my levels.
11. -- watka -- Let me be clear, except for peteroli34's horrific circuit, this was the hardest to judge from here to 1st place. Yep, all the way. This circuit doesn't quite take the cake due to being too plain and also bursting out of the length of exciting Formula E circuits.
10. -- Bleu -- This also extends the limits of possibility of Formula E circuit lengths and the near 1 kilometre flat-out stretch, which would be dull in FE, as well as that oh so awkward complex near the start-finish line.
9. -- CarloSpace -- A nice, simple circuit in Miami. But nothing too…original, really. Almost the same as the original Formula E Miami circuit, in fact.
8. -- HawkAussie -- I really like this circuit, especially the long run down to the fast sweep into Picadilly, but it's just that chicane at the start of the straight that throws me off. Easily a contender for top 3 but, as I said, this contest is too tight to call.
7. -- Chaossy -- Probably one of my favourite settings, a circuit by the docks, with turns that keep your momentum up. Brilliant idea for a track, but just a little too much to do any overtaking though, like Templehof.
6. -- This Could Be You -- Barring the Chinese google maps bug aside, it's a good track around a great monument, with a brilliant curving pit straight into chicane bit. Just too much…tightness around everything, though.
5. -- AdrianBelmonte -- A much better, neater, cleaner version of peteroli34's circuit, but the track length is almost too long for the likes of Formula E for now. However, the space is filled nicely with different, picturesque sections.
4. -- Aisable -- I'll give you props for actually naming the circuit and it's bends, plus it has some decent character to it too. The only reason why this isn't higher is…well…the roads on this would be narrower than Battersea. And that, in itself, is an achievement.
3. -- dr-baker -- I know I gave some stick about simple circuits and tight chicanes earlier, but this just strikes the right balance of simple for me. Somehow, it all comes together. Especially that kink from Horses Guards to the Mall. Beautiful
2. -- UgncreativeUsegname -- Another track that strikes the right and perfect balance of simple and short, with some lovely overtaking chances and one of the better first turns I've seen.
1. -- TheFlyingCaterham -- This, though, takes the Formula E cake. A smooth section around the arch to test the driver's abilities, simple yet with enough quirks to keep it unique and plenty of overtaking opportunities around a landmark that's instantly recognisable. Not the easiest winner. Anyone from Chaossy on could've won it on different days of the week. So count yourself lucky TheFlyingCaterham that I just happened to like your track the best.
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Re: F1 Rejects Track Designing Competition
WaffleCat wrote:RESULTS -- Let's Try Again, shall we, Formula E?
4. -- Aisable -- I'll give you props for actually naming the circuit and it's bends, plus it has some decent character to it too. The only reason why this isn't higher is…well…the roads on this would be narrower than Battersea. And that, in itself, is an achievement.
Aw shite yeah... it probably shows that I didn't think of that
Re: F1 Rejects Track Designing Competition
So when are we getting a new challenge posted?
watka wrote:I find it amusing that whilst you're one of the more openly Christian guys here, you are still first and foremost associated with an eye for the ladies!
MCard LOLAdinizintheoven wrote:GOOD CHRISTIANS do not go to jail. EVERYONE ON FORMULA ONE REJECTS should be in jail.
- TheFlyingCaterham
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Re: F1 Rejects Track Designing Competition
My apologies for taking so long for posting the next challenge, I honestly couldn't think one up until an hour ago. And I have thought up of two, which is pretty good I guess.
So you guys should know the Gran Turismo 6 course creator, right? Well my challenge is for you to make a course on the course creator. And since you can actually drive on these tracks, I shall drive (and "race") on them ingame and see which one I like the most. And as far as I know, all you need to do after making the track is upload it to the game, and shoot me a friend request on PSN (account name is meephai) so I can see the track that you're entering with (easiest way of doing it IMO. Also reading back on it it does look a little dodgy. Oops), and download it.
EDIT: Or you could also use an alternate method described by Simtek below which is probably easier for some people:
"By the way, for anyone doing the GT6 course maker challenge, you don't need to go through friend requests. You can just get the link to the circuit from your GT6 community page and replace "mypage" in the link with "friend/<yourusername>". See the link I posted above for reference."
Of course, though, not everyone has GT6, which is why I've come up for an alternate challenge so you can still enter (and will be the main challenge if the course creator one doesn't get enough sufficient entries). The task for this is to make a circuit that shares at least part of the layout with a current or former street course on Gran Turismo, of which those tracks are:
Citta di Aria (Assisi)
Costa di Amalfi (Capri)
Cote d'Azur (Monaco)
George V & Opera Paris (Paris)
Hong Kong (Hong Kong)
London (London)
Madrid (Madrid)
New York (New York)
Rome Circuit GT2, Rome Night & Rome Circuit GT5 (Rome)
Seattle (Seattle)
Seoul Central (Seoul)
Tokyo R246 (Tokyo)
http://www.mappedometer.com/?maproute=617516 (Quick link for a more exact location of these circuits).
No restrictions on either, although I would prefer a reasonable length and realisticness for the latter challenge.
So you guys should know the Gran Turismo 6 course creator, right? Well my challenge is for you to make a course on the course creator. And since you can actually drive on these tracks, I shall drive (and "race") on them ingame and see which one I like the most. And as far as I know, all you need to do after making the track is upload it to the game, and shoot me a friend request on PSN (account name is meephai) so I can see the track that you're entering with (easiest way of doing it IMO. Also reading back on it it does look a little dodgy. Oops), and download it.
EDIT: Or you could also use an alternate method described by Simtek below which is probably easier for some people:
"By the way, for anyone doing the GT6 course maker challenge, you don't need to go through friend requests. You can just get the link to the circuit from your GT6 community page and replace "mypage" in the link with "friend/<yourusername>". See the link I posted above for reference."
Of course, though, not everyone has GT6, which is why I've come up for an alternate challenge so you can still enter (and will be the main challenge if the course creator one doesn't get enough sufficient entries). The task for this is to make a circuit that shares at least part of the layout with a current or former street course on Gran Turismo, of which those tracks are:
Citta di Aria (Assisi)
Costa di Amalfi (Capri)
Cote d'Azur (Monaco)
George V & Opera Paris (Paris)
Hong Kong (Hong Kong)
London (London)
Madrid (Madrid)
New York (New York)
Rome Circuit GT2, Rome Night & Rome Circuit GT5 (Rome)
Seattle (Seattle)
Seoul Central (Seoul)
Tokyo R246 (Tokyo)
http://www.mappedometer.com/?maproute=617516 (Quick link for a more exact location of these circuits).
No restrictions on either, although I would prefer a reasonable length and realisticness for the latter challenge.
Last edited by TheFlyingCaterham on 06 Jun 2017, 01:47, edited 1 time in total.
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- Bobby Doorknobs
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Re: F1 Rejects Track Designing Competition
As I find the GT6 course maker to be too frustrating to use (read: I don't own an Android device and the Android emulator I have on my PC just so I can use the course maker is extremely laggy), I'm going to decline on offering my flat, very much alpha version, replicas of Wicklow and the 1923 Le Mans circuit and instead submit this fusion of the GT2 and GT5 iterations of the beloved Rome circuit: http://www.gmap-pedometer.com/?r=7085906
If you're wondering why I haven't made use of the superior driving challenge that was Rome Night, I've discovered that it doesn't actually exist.
Although for course maker goodness, I suggest everyone try the Devil's Elbow (not my creation, obviously).
Then try the Rollercoaster on the same page for a fuller idea of what can be achieved with this app (with hacks, Polyphony aren't that fun). Use the SRT Tomahawk or Chaparral 2X if you want to complete a lap... or try to break the sound barrier.
By the way, for anyone doing the GT6 course maker challenge, you don't need to go through friend requests. You can just get the link to the circuit from your GT6 community page and replace "mypage" in the link with "friend/<yourusername>". See the link I posted above for reference.
If you're wondering why I haven't made use of the superior driving challenge that was Rome Night, I've discovered that it doesn't actually exist.
![Crying or Very Sad :cry:](./images/smilies/icon_cry.gif)
Although for course maker goodness, I suggest everyone try the Devil's Elbow (not my creation, obviously).
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
Then try the Rollercoaster on the same page for a fuller idea of what can be achieved with this app (with hacks, Polyphony aren't that fun). Use the SRT Tomahawk or Chaparral 2X if you want to complete a lap... or try to break the sound barrier.
By the way, for anyone doing the GT6 course maker challenge, you don't need to go through friend requests. You can just get the link to the circuit from your GT6 community page and replace "mypage" in the link with "friend/<yourusername>". See the link I posted above for reference.
#FreeGonzo
Re: F1 Rejects Track Designing Competition
I have never used GT6 course maker before, never accessed it, so here's this instead. Can shorten it if considered too long.
watka wrote:I find it amusing that whilst you're one of the more openly Christian guys here, you are still first and foremost associated with an eye for the ladies!
MCard LOLAdinizintheoven wrote:GOOD CHRISTIANS do not go to jail. EVERYONE ON FORMULA ONE REJECTS should be in jail.
Re: F1 Rejects Track Designing Competition
Here's by entry for the back-up challenge: Seattle Duwamish Circuit. It's long, twisty and probably horrible to drive.
Not sure how I would go about the GT6 challenge?
Not sure how I would go about the GT6 challenge?
- TheFlyingCaterham
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Re: F1 Rejects Track Designing Competition
Simtek wrote:If you're wondering why I haven't made use of the superior driving challenge that was Rome Night, I've discovered that it doesn't actually exist.![]()
Well it does kind of exist (much like the Amalfi course) but not in the iteration shown in the Gran Turismo games. Unfortunately.
Simtek wrote:By the way, for anyone doing the GT6 course maker challenge, you don't need to go through friend requests. You can just get the link to the circuit from your GT6 community page and replace "mypage" in the link with "friend/<yourusername>". See the link I posted above for reference.
Well, the more you know. Gonna edit this in my main post now if you don't mind.
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Re: F1 Rejects Track Designing Competition
#FoxesFansHooligans
#HaasShouldBeSoLucky
#HaasShouldBeSoLucky
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Re: F1 Rejects Track Designing Competition
Rob Dylan wrote:Mercedes paying homage to the other W12 chassis by breaking down 30 minutes in
Re: F1 Rejects Track Designing Competition
Macau has hosted the Macau Grand Prix for a while, and they have a lot of casinos. Unfortunately, the organisers of the Macau Grand Prix have only gone and gambled every cent of their money away, so they look for some cities to recreate that Macau Magic.
With mountainous esses along narrow roads and wide, flat out bursts of speed, Seoul have come up with the perfect alternative: the Sopa-ro Circuit.
With mountainous esses along narrow roads and wide, flat out bursts of speed, Seoul have come up with the perfect alternative: the Sopa-ro Circuit.
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Re: F1 Rejects Track Designing Competition
First Attempt-Here
Fernando Alonso wrote:The Engine Feels good
Much Slower than Before
Amazing
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Re: F1 Rejects Track Designing Competition
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Re: F1 Rejects Track Designing Competition
Decision time?
watka wrote:I find it amusing that whilst you're one of the more openly Christian guys here, you are still first and foremost associated with an eye for the ladies!
MCard LOLAdinizintheoven wrote:GOOD CHRISTIANS do not go to jail. EVERYONE ON FORMULA ONE REJECTS should be in jail.
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Re: F1 Rejects Track Designing Competition
dr-baker wrote:Decision time?
I won't be able to check the Course Creator tracks until to orrow at the earliest, but I should have the other challenge results written up fairly soon. Hopefully.
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Re: F1 Rejects Track Designing Competition
TheFlyingCaterham wrote:dr-baker wrote:Decision time?
I won't be able to check the Course Creator tracks until to orrow at the earliest, but I should have the other challenge results written up fairly soon. Hopefully.
![Smile :)](./images/smilies/icon_e_smile.gif)
watka wrote:I find it amusing that whilst you're one of the more openly Christian guys here, you are still first and foremost associated with an eye for the ladies!
MCard LOLAdinizintheoven wrote:GOOD CHRISTIANS do not go to jail. EVERYONE ON FORMULA ONE REJECTS should be in jail.
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Re: F1 Rejects Track Designing Competition
If anyone wants to vote, you can go ahead.
Rob Dylan wrote:Mercedes paying homage to the other W12 chassis by breaking down 30 minutes in
- TheFlyingCaterham
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Re: F1 Rejects Track Designing Competition
UgncreativeUsergname wrote:If anyone wants to vote, you can go ahead.
No need for that!
I had a couple of paragraphs written up for this but I messed up and got them all deleted so I'll just post the end results.
9. Pinkd56
8. Simtek
7. AdrianBelmonte_
6. thor97
5. Aislabie
4. dr-baker
3. UgncreativeUsergname
2. This Could Be You
1. WaffleCat
The top three were really close in this, with three very different tracks all looking quite good.
I may also add that the reaon why Simtek, Adrian and Pink are so low is that, although they may be good circuits, they haven't really created their own circuit, just added a couple extra bits here and there. I'll admit it may seem a bit douchy, particularly since I never said anything about this in my challenge outline, but I guess in this challenge you're supposed to be showcasing your skill as a circuit designer, not someone elses. So that's what I'm going off of.
I'll try to get around to the Course Editor courses this afternoon, if there are any.
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Re: F1 Rejects Track Designing Competition
"Don't ruin our commute!"
One major downside to street circuits is that...well...it's on city streets. Most buildings and malls are blocked off. Residents have a difficult time reaching their homes. Traffic becomes all stacked up trying to find alternative routes around the problem area.
So this challenge is for the one aspect which is often ignored by us creative folks -- accessibility. Those buildings in the middle of your street circuit still need to remain open for business. People still want to visit whatever malls they have. Goods still have to be delivered to these places. How will that happen?
That's not my task, that's yours.
-- Design a street circuit where all buildings within the circuit perimeter can be accessed by road. No subway stations. No pedestrian crossings. By road.
-- PROTIP: Look for road tunnels, bridges or overpasses than can help your cause in track designing. Or even (in Marina Bay's case), have the track run through a building (on a public road, duh) if need be.
-- If there's no buildings in the middle of the circuit, ignore the above, but DON'T block access to any area that depends on that road alone.
-- No limits to track length, but be realistic
-- The same can actually be said for track width. Nothing saying you can't go full Battersea, but that won't rank you too high. Take Punta del Este as a reference...
With all this in mind...I can only say good luck.
One major downside to street circuits is that...well...it's on city streets. Most buildings and malls are blocked off. Residents have a difficult time reaching their homes. Traffic becomes all stacked up trying to find alternative routes around the problem area.
So this challenge is for the one aspect which is often ignored by us creative folks -- accessibility. Those buildings in the middle of your street circuit still need to remain open for business. People still want to visit whatever malls they have. Goods still have to be delivered to these places. How will that happen?
That's not my task, that's yours.
-- Design a street circuit where all buildings within the circuit perimeter can be accessed by road. No subway stations. No pedestrian crossings. By road.
-- PROTIP: Look for road tunnels, bridges or overpasses than can help your cause in track designing. Or even (in Marina Bay's case), have the track run through a building (on a public road, duh) if need be.
-- If there's no buildings in the middle of the circuit, ignore the above, but DON'T block access to any area that depends on that road alone.
-- No limits to track length, but be realistic
-- The same can actually be said for track width. Nothing saying you can't go full Battersea, but that won't rank you too high. Take Punta del Este as a reference...
With all this in mind...I can only say good luck.
My friend's USB drive spoiled, spilled tea on her laptop and had a bird poo in her hand.
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Re: F1 Rejects Track Designing Competition
#FoxesFansHooligans
#HaasShouldBeSoLucky
#HaasShouldBeSoLucky
Re: F1 Rejects Track Designing Competition
watka wrote:I find it amusing that whilst you're one of the more openly Christian guys here, you are still first and foremost associated with an eye for the ladies!
MCard LOLAdinizintheoven wrote:GOOD CHRISTIANS do not go to jail. EVERYONE ON FORMULA ONE REJECTS should be in jail.
Re: F1 Rejects Track Designing Competition
dr-baker wrote:http://www.gmap-pedometer.com/?r=7094218
I think the roads on this track are too narrow, so I submit this instead.
watka wrote:I find it amusing that whilst you're one of the more openly Christian guys here, you are still first and foremost associated with an eye for the ladies!
MCard LOLAdinizintheoven wrote:GOOD CHRISTIANS do not go to jail. EVERYONE ON FORMULA ONE REJECTS should be in jail.
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Re: F1 Rejects Track Designing Competition
If you've ever wondered what AVUS would have looked like if it had been designed under the influence of hard drugs, well here's your chance!
![Image](https://s29.postimg.org/7ozu6deav/circuit_Spag_Junc.png)
My entry is the 5.49KM Gravelly Hill "Spaghetti" Circuit, which uses Spaghetti Junction to produce a 15-corner circuit (with three five crossovers!) that, while not blocking any buildings, would create complete gridlock across the entirety of the Midlands (bar Gravelly Hill, of course), ironically far, far more than would just be caused by blocking the residential streets!
![Image](https://s29.postimg.org/7ozu6deav/circuit_Spag_Junc.png)
My entry is the 5.49KM Gravelly Hill "Spaghetti" Circuit, which uses Spaghetti Junction to produce a 15-corner circuit (with three five crossovers!) that, while not blocking any buildings, would create complete gridlock across the entirety of the Midlands (bar Gravelly Hill, of course), ironically far, far more than would just be caused by blocking the residential streets!
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Re: F1 Rejects Track Designing Competition
http://www.mappedometer.com/?maproute=622426
Perhaps not the most inspiring circuit I've ever made, but it doesn't look that bad for racing and shouldn't disrupt traffic too much (important as it is a CBD area)
Perhaps not the most inspiring circuit I've ever made, but it doesn't look that bad for racing and shouldn't disrupt traffic too much (important as it is a CBD area)
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Re: F1 Rejects Track Designing Competition
Rob Dylan wrote:Mercedes paying homage to the other W12 chassis by breaking down 30 minutes in
Re: F1 Rejects Track Designing Competition
"Don't Ruin Our Commute!" RESULTS
DSQ -- AdrianBelmonte_ -- Aim of the game was to make sure all buildings within the circuit were accessible. You managed to cordon off half of Munchehofe. Nul Points
6 -- Pinkd56 -- AVUS 2, underwater bogaloo? As much as the concept is great, the circuit is...cheesy. No real points to you there...
5 -- dr-baker -- You cheeky little git. I say design a circuit that allows all access to any building within the circuit, and here you are, going out of your way to make sure that there are no buildings in the middle to even access to. However, still not gonna rank high with the tightness of your track, especially your two rally-style 'hay-bale' chicanes. I bet it's an alright track, but far too narrow and the like.
4 -- Aislabie -- All points for encouraging difficulty in set up changes. A fast, blasting highway segment and tight street turns could make for an interesting race. However, the highway sections are too...highway-like? And the tight sections seem too tight and ruin all of the flow. So not quite Aislabie, not quite.
3 -- UgncreativeUsergname -- An alright track, I'll give it that. Going under an international border is a bonus, but the track seems bland overall. Apologies.
2 -- TheFlyingCaterham -- Okay, this track looks like it's all 90-90-90 degree turns, but there are small segments that make this track very delicious indeed. How you managed to make sure there is at least some road access wherever the track goes, with a unique chicane-corner combo to boot. Add that whopper kink onto Congress Plaza Drive, and you got yourself a hell of a track.
1 -- This Could Be You -- I love AVUS on drugs. It looks wild, insane, crazy. It's got six crossovers. The only track I could compare this to is Tokyo back on MotoGP '07, one of my favourite tracks ever. But this is a million times better. Each crossover turn has got its own radius, be it increasing or decreasing. It's tyre and driver torture at it's finest. For being a spaghetti junction, each turn has it's own wild elevation change. This is the best form of AVUS I could possibly find. And it somehow manages to fit the rules of this contest. What a track, so much so I could give this a super award if I so wish. Well done This Could Be You.
DSQ -- AdrianBelmonte_ -- Aim of the game was to make sure all buildings within the circuit were accessible. You managed to cordon off half of Munchehofe. Nul Points
6 -- Pinkd56 -- AVUS 2, underwater bogaloo? As much as the concept is great, the circuit is...cheesy. No real points to you there...
5 -- dr-baker -- You cheeky little git. I say design a circuit that allows all access to any building within the circuit, and here you are, going out of your way to make sure that there are no buildings in the middle to even access to. However, still not gonna rank high with the tightness of your track, especially your two rally-style 'hay-bale' chicanes. I bet it's an alright track, but far too narrow and the like.
4 -- Aislabie -- All points for encouraging difficulty in set up changes. A fast, blasting highway segment and tight street turns could make for an interesting race. However, the highway sections are too...highway-like? And the tight sections seem too tight and ruin all of the flow. So not quite Aislabie, not quite.
3 -- UgncreativeUsergname -- An alright track, I'll give it that. Going under an international border is a bonus, but the track seems bland overall. Apologies.
2 -- TheFlyingCaterham -- Okay, this track looks like it's all 90-90-90 degree turns, but there are small segments that make this track very delicious indeed. How you managed to make sure there is at least some road access wherever the track goes, with a unique chicane-corner combo to boot. Add that whopper kink onto Congress Plaza Drive, and you got yourself a hell of a track.
1 -- This Could Be You -- I love AVUS on drugs. It looks wild, insane, crazy. It's got six crossovers. The only track I could compare this to is Tokyo back on MotoGP '07, one of my favourite tracks ever. But this is a million times better. Each crossover turn has got its own radius, be it increasing or decreasing. It's tyre and driver torture at it's finest. For being a spaghetti junction, each turn has it's own wild elevation change. This is the best form of AVUS I could possibly find. And it somehow manages to fit the rules of this contest. What a track, so much so I could give this a super award if I so wish. Well done This Could Be You.
My friend's USB drive spoiled, spilled tea on her laptop and had a bird poo in her hand.
What did she do in her past life to deserve this?
Signup for the Random Racing League, Season TWO!!!
What did she do in her past life to deserve this?
Signup for the Random Racing League, Season TWO!!!
- This Could Be You
- Posts: 1376
- Joined: 05 Jun 2016, 16:40
- Location: Somewhere else
Re: F1 Rejects Track Designing Competition
Yes, first win! I was a bit worried I was going to become the Heidfeld of this series having only scored second places since my debut. Anyway, here's my challenge:
Shady Dictatorship Challenge
Design a circuit located in a country (or countries, though that may be a bit iffy considering what these places are like with crossing borders) which currently has a Democracy Index (Table here on Wikipedia ) score of less than 3 (143rd or lower). The circuit must be between 3KM-8KM in length, and be in a reasonably realistic style (I mean, only the FIA would approve of putting circuits somewhere like this anyway). You will probably be ranked higher if you choose a location where there hasn't been a F1 race before, (so no Baku, even though it's now everyone's favourite circuit) but besides that this challenge is fairly open.
Shady Dictatorship Challenge
Design a circuit located in a country (or countries, though that may be a bit iffy considering what these places are like with crossing borders) which currently has a Democracy Index (Table here on Wikipedia ) score of less than 3 (143rd or lower). The circuit must be between 3KM-8KM in length, and be in a reasonably realistic style (I mean, only the FIA would approve of putting circuits somewhere like this anyway). You will probably be ranked higher if you choose a location where there hasn't been a F1 race before, (so no Baku, even though it's now everyone's favourite circuit) but besides that this challenge is fairly open.
Your Signature Here
Named after HRT, now on HRT
Named after HRT, now on HRT
Re: F1 Rejects Track Designing Competition
(I keep finishing fourth in these challenges. It's frustrating.)
I had a circuit mapped out in Mauritania, only to find that the home of modern slavery had been upgraded to a "hybrid regime" so that was a thing. Instead we have...
Rungrado 1st of May Circuit, Pyongyang, Democratic People's Republic of Korea
![Image](http://i.picresize.com/images/2017/06/26/WyOtB.png)
Circuit Description
Sector 1
A short 250-metre run into a tight turn one should see some excitement as they decelerate heavily. On exit, that turn bares slightly left, rewarding those brave enough to stick it round the outside. Turn two is a long sweeping right-hander in the shadow of Chongryu Bridge, the first of several downforce-dependent corners. After that, the cars move out into the apron of the May Day Stadium with a sharp left-hand hairpin that could be an overtaking spot. The circuit then passes the Hot Dog Stand of Eternal Glory before turn four sends the drivers climbing first up, then back down a big ramp into turn five, an area known as the Pyongygang Corkscrew. A short straight leads into the fast right-left of the circuit's first chicane.
Sector 2
Good drive out of the chicane is essential on the run down to the Taedong Straight, which is most definitely not straight. Starting only slightly off-straight, it then steadily tightens into what becomes turn eight at the very eastern point of the island. Much of the track used in this section is on roads specifically relaid and widened for use as a race circuit. Brave drivers still may not touch the brakes through turn eight, but they will have to for turn nine, a sharp ninety-degree left hander which tightens on exit. It then exits straight into the turn ten kink and the turn eleven hairpin, both right-handers.
Sector 3
The hairpin releases drivers onto another slightly crooked straight, a quarter-mile run down into the circuit's third and final hairpin, a left-hander into an area that begins the highly technical run down to the finish line. Turns thirteen and fourteen are a right-left chicane that direct drivers onto an area that used to be a training ground for North Korean footballers. A right-hand kink on what used to be the corner of the penalty area counts as fifteen, before sixteen, seventeen, eighteen and nineteen form an esses section akin to Maggots and Becketts taken in the reverse direction. With that complete, we're back on the home straight and have completed a lap of the People's Grand Prix.
I had a circuit mapped out in Mauritania, only to find that the home of modern slavery had been upgraded to a "hybrid regime" so that was a thing. Instead we have...
Rungrado 1st of May Circuit, Pyongyang, Democratic People's Republic of Korea
![Image](http://i.picresize.com/images/2017/06/26/WyOtB.png)
Circuit Description
Sector 1
A short 250-metre run into a tight turn one should see some excitement as they decelerate heavily. On exit, that turn bares slightly left, rewarding those brave enough to stick it round the outside. Turn two is a long sweeping right-hander in the shadow of Chongryu Bridge, the first of several downforce-dependent corners. After that, the cars move out into the apron of the May Day Stadium with a sharp left-hand hairpin that could be an overtaking spot. The circuit then passes the Hot Dog Stand of Eternal Glory before turn four sends the drivers climbing first up, then back down a big ramp into turn five, an area known as the Pyongygang Corkscrew. A short straight leads into the fast right-left of the circuit's first chicane.
Sector 2
Good drive out of the chicane is essential on the run down to the Taedong Straight, which is most definitely not straight. Starting only slightly off-straight, it then steadily tightens into what becomes turn eight at the very eastern point of the island. Much of the track used in this section is on roads specifically relaid and widened for use as a race circuit. Brave drivers still may not touch the brakes through turn eight, but they will have to for turn nine, a sharp ninety-degree left hander which tightens on exit. It then exits straight into the turn ten kink and the turn eleven hairpin, both right-handers.
Sector 3
The hairpin releases drivers onto another slightly crooked straight, a quarter-mile run down into the circuit's third and final hairpin, a left-hander into an area that begins the highly technical run down to the finish line. Turns thirteen and fourteen are a right-left chicane that direct drivers onto an area that used to be a training ground for North Korean footballers. A right-hand kink on what used to be the corner of the penalty area counts as fifteen, before sixteen, seventeen, eighteen and nineteen form an esses section akin to Maggots and Becketts taken in the reverse direction. With that complete, we're back on the home straight and have completed a lap of the People's Grand Prix.
- TheFlyingCaterham
- Posts: 590
- Joined: 15 Sep 2014, 11:12
- Location: Australia
Re: F1 Rejects Track Designing Competition
Why not just shoot for a country that hasn't hosted an F1 race to a country that to my knowledge has never hosted a circuit racing event, and is also on the bottom of the Democracy Index. Since North Korea is perhaps too obvious of a choice (I apologise profusely for this my gracious eternal leader) I have elected to go for a course in Syria instead.
http://www.mappedometer.com/?maproute=623538
A relatively fast street circuit with some tight sections and a narrow section that I dare say outshines Baku.
EDIT: A quick update for the GT6 Track Editor challenge, unless I've messed up I don't believe I got any entries for it. That was kind of a bust.
http://www.mappedometer.com/?maproute=623538
A relatively fast street circuit with some tight sections and a narrow section that I dare say outshines Baku.
EDIT: A quick update for the GT6 Track Editor challenge, unless I've messed up I don't believe I got any entries for it. That was kind of a bust.
Resident Track Designer Addict
2016 F1Rejects Track Designing Competition Champion
2017 F1Rejects Track Designing Competition Runner-Up
inactive lurker
2016 F1Rejects Track Designing Competition Champion
2017 F1Rejects Track Designing Competition Runner-Up
inactive lurker
Re: F1 Rejects Track Designing Competition
WaffleCat wrote:5 -- dr-baker -- You cheeky little git.
If I had space in my signature for this, I would include it. Would it surprise anyone if I said that my sister has said this about me on more than one occasion?
watka wrote:I find it amusing that whilst you're one of the more openly Christian guys here, you are still first and foremost associated with an eye for the ladies!
MCard LOLAdinizintheoven wrote:GOOD CHRISTIANS do not go to jail. EVERYONE ON FORMULA ONE REJECTS should be in jail.
- AdrianBelmonte_
- Posts: 804
- Joined: 30 Nov 2014, 12:53
- Location: Moderdonia (google it)
- Contact:
Re: F1 Rejects Track Designing Competition
#FoxesFansHooligans
#HaasShouldBeSoLucky
#HaasShouldBeSoLucky
- UncreativeUsername37
- Posts: 3420
- Joined: 25 May 2012, 14:36
- Location: Earth
Re: F1 Rejects Track Designing Competition
http://i.imgur.com/DCgVc1M.png
F1 continues to expand to new regions (that don't care about motorsport), coming to Central Asia with the Turkmen Ring. Northeast of Ashgabat, the 5.44-km circuit offers multiple corners that aren't quite tight enough to be hairpins, quick flicks, and long sweepers, all of which F1 is in severe need of. The track is 12 metres wide, similar to Bahrain. There isn't much elevation to speak of, with the highest and lowest points being six metres apart.
At the end of the nearly kilometre-long home straight—gotta have that—you'll find West Curve, somewhat like the old first turn of the Hungaroring. Next comes Paddock, a quick little flick where you definitely do not want to touch the inside kerb. After another reasonable straight is MTS, which is just different enough from West Curve that you can't complain about it being the same thing.
Then comes the one that gets all the publicity, Istaires. Inspired by Salotto from Buenos Aires—more commonly known as "the long one on the other side of the lake"—it isn't nearly as big as that, being more comparable in size to turn 8 from Istanbul, though it's a bit smaller than that as well. My point being that even though it looks like the work of a madman on the track map, it's actually reasonable.
The start and end of North Curve are a similar length away as the crow flies as Istaires, but it's obviously a bit quicker, assuming Istaires doesn't end up being like turn 3 at Sochi. The next corner, the nameless turn 6, isn't like North Curve but is still quite fast. The two different radii is its gimmick. After that comes Fuji, which despite its name doesn't really resemble Hairpin at Fuji. It's just the idea of doing this long corner then coming into a hairpin. Plus the first two turns (coincidentally) show some sort of similar design philosophy, so something had to be named after it.
East Curve is a bit weird, the radius tightening just slightly as you come to the apex then loosening again as you exit. South Curve is another corner that can be compared to something from Buenos Aires, being a lot like the hairpin at the end of that track in radius, though the angle isn't quite as severe. The last corner, which like turn 6 doesn't really have a name, is like an easier version of Paddock, but it should at least flow well.
F1 continues to expand to new regions (that don't care about motorsport), coming to Central Asia with the Turkmen Ring. Northeast of Ashgabat, the 5.44-km circuit offers multiple corners that aren't quite tight enough to be hairpins, quick flicks, and long sweepers, all of which F1 is in severe need of. The track is 12 metres wide, similar to Bahrain. There isn't much elevation to speak of, with the highest and lowest points being six metres apart.
At the end of the nearly kilometre-long home straight—gotta have that—you'll find West Curve, somewhat like the old first turn of the Hungaroring. Next comes Paddock, a quick little flick where you definitely do not want to touch the inside kerb. After another reasonable straight is MTS, which is just different enough from West Curve that you can't complain about it being the same thing.
Then comes the one that gets all the publicity, Istaires. Inspired by Salotto from Buenos Aires—more commonly known as "the long one on the other side of the lake"—it isn't nearly as big as that, being more comparable in size to turn 8 from Istanbul, though it's a bit smaller than that as well. My point being that even though it looks like the work of a madman on the track map, it's actually reasonable.
The start and end of North Curve are a similar length away as the crow flies as Istaires, but it's obviously a bit quicker, assuming Istaires doesn't end up being like turn 3 at Sochi. The next corner, the nameless turn 6, isn't like North Curve but is still quite fast. The two different radii is its gimmick. After that comes Fuji, which despite its name doesn't really resemble Hairpin at Fuji. It's just the idea of doing this long corner then coming into a hairpin. Plus the first two turns (coincidentally) show some sort of similar design philosophy, so something had to be named after it.
East Curve is a bit weird, the radius tightening just slightly as you come to the apex then loosening again as you exit. South Curve is another corner that can be compared to something from Buenos Aires, being a lot like the hairpin at the end of that track in radius, though the angle isn't quite as severe. The last corner, which like turn 6 doesn't really have a name, is like an easier version of Paddock, but it should at least flow well.
Rob Dylan wrote:Mercedes paying homage to the other W12 chassis by breaking down 30 minutes in
- Peteroli34
- Posts: 1957
- Joined: 25 May 2013, 10:01
- Location: Thurrock, Which isn't London