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Re: Beat Tilke at his own game

Posted: 19 Feb 2014, 23:59
by UncreativeUsername37
go_Rubens wrote:15 more everyone (although following UgncreativeUsergname's rules, this was easy to come up with stuff)

I'll do some short "reviews":
Nakano: Bland. From Kitano Shrine to Nakano Sun Plaza is good, but besides that, pointy 90-degree stuff.
Takagi: I really like this one. Tracks that have "themes" without being repetitive, e.g. Monaco, are really cool, this one's being corners with low radius and not much angle. All the corners seem to have compromise lines and/or severely curved braking zones too. Of the three things a track needs - challenge, flow, and overtaking potential - challenge and flow are clearly there, and overtaking... I don't know. But this looks like a really fun track.
Heyer: ...Really?
Gachot: Besides the long, boring straight, it looks good. Kind of reminds me of the Nordschleife and Linas-Montlhery.
McCarthy: All the turns are different and they all look fun, but only because there are so few of them. It reminds me of a short club circuit, but with really long straights.
Brun: I like mountain hairpin things, so yay for that. Though the race will eventually be moved to the loop in Schluein for practicality.
Larrauri: No complaints. The first 3km is the best, but everything else is great too. Like Takagi, it makes me wish Hometown GP still existed.
Rondeau: You know, I don't make a track in every single place I search. If the roads aren't good, I just move on.
van de Poele: Another tedious one. Not much I can say.
Deletraz: ...
Lavaggi: I'd put the start/finish somewhere else, but flowy tight mountain road+flowy fast mountain road=want.
Sassetti: What's the point?
Life: Yeah, it annoys me when the road it finds is just a short dead end too.
Mazzacane: Too much of the same corner with two different corners. How about that.
Stohr: Might be an okay short track if the long straights weren't so long.

Re: Beat Tilke at his own game

Posted: 20 Feb 2014, 00:15
by go_Rubens
UgncreativeUsergname wrote:
go_Rubens wrote:15 more everyone (although following UgncreativeUsergname's rules, this was easy to come up with stuff)

I'll do some short "reviews":
Nakano: Bland. From Kitano Shrine to Nakano Sun Plaza is good, but besides that, pointy 90-degree stuff.
Takagi: I really like this one. Tracks that have "themes" without being repetitive, e.g. Monaco, are really cool, this one's being corners with low radius and not much angle. All the corners seem to have compromise lines and/or severely curved braking zones too. Of the three things a track needs - challenge, flow, and overtaking potential - challenge and flow are clearly there, and overtaking... I don't know. But this looks like a really fun track.
Heyer: ...Really?
Gachot: Besides the long, boring straight, it looks good. Kind of reminds me of the Nordschleife and Linas-Montlhery.
McCarthy: All the turns are different and they all look fun, but only because there are so few of them. It reminds me of a short club circuit, but with really long straights.
Brun: I like mountain hairpin things, so yay for that. Though the race will eventually be moved to the loop in Schluein for practicality.
Larrauri: No complaints. The first 3km is the best, but everything else is great too. Like Takagi, it makes me wish Hometown GP still existed.
Rondeau: You know, I don't make a track in every single place I search. If the roads aren't good, I just move on.
van de Poele: Another tedious one. Not much I can say.
Deletraz: ...
Lavaggi: I'd put the start/finish somewhere else, but flowy tight mountain road+flowy fast mountain road=want.
Sassetti: What's the point?
Life: Yeah, it annoys me when the road it finds is just a short dead end too.
Mazzacane: Too much of the same corner with two different corners. How about that.
Stohr: Might be an okay short track if the long straights weren't so long.


I was actually inspired by the rejects (or not) themselves to build these tracks. Let me explain further.

Nakano - Panis and Trulli made him look very ordinary
Tagaki - Somewhat erratic
Heyer - Rejectful
Gachot - He was good, but wasn't able to get out of slow cars until the straights hit
McCarthy - Fun was his autobiography (good and bad kind)
Brun - Did well, but not in F1
Rondeau - I find him a little bland
van de Poele - He could do well here in an attrition race
Deletraz - Another place to go slow and perform antics. Look at that chicane! Perfect for ze brake tezt!
Lavaggi - He'd make a paydriver legend here
Sassetti - Short lived team principal. Short lived track.
Life - Life is short, whether the GP team or our lives. Or look at the Life GP Series. Some cars there last less than that length before they expire!
Mazzacane - Pretty bad
Stohr - Blown away by his teammate and others

There you have it. Inspiration while using the same roads.

EDIT: Forgot to put input on Sassetti

Re: Beat Tilke at his own game

Posted: 20 Feb 2014, 00:52
by UncreativeUsername37
go_Rubens wrote:There you have it. Inspiration while using the same roads.

Fair enough, the metaphor idea is pretty cool, and it makes the good tracks better. No excuse for making boring tracks, though.

Hulme: http://www.gmap-pedometer.com/?r=6212048 Might be better to go on Shrewsbury near the start instead of Chorlton
Hunt: http://www.gmap-pedometer.com/?r=6212051
Piquet: http://www.gmap-pedometer.com/?r=6212052
THE AMAZING MORPHING AIRPORT: http://www.gmap-pedometer.com/?r=6212057
Villeneuve: http://www.gmap-pedometer.com/?r=6212062
Hakkinen: http://www.gmap-pedometer.com/?r=6212067

Re: Beat Tilke at his own game

Posted: 08 Mar 2014, 07:32
by FMecha
Not mine - this comes up when I googled about the ill-fated Lippo Circuit in Tangerang. (Wish I could take photos of that when I went to Supermal two years ago, but my tablet's battery ran out :evil:)

Image

Thoughts?

Re: Beat Tilke at his own game

Posted: 17 Jul 2014, 19:52
by Verstappen GP
I tried my hand at Yas Marina one day, trying to change it in a realistic way.

Image

Re: Beat Tilke at his own game

Posted: 17 Jul 2014, 21:52
by roblo97
Verstappen GP wrote:I tried my hand at Yas Marina one day, trying to change it in a realistic way.

Image

Looks sweet.

BTW, welcome to the forum and thanks for reminding me that this thread still exists, I used to post loads here but have posted nothing all year due to collage work and a general lack of motivation!

Re: Beat Tilke at his own game

Posted: 18 Jul 2014, 17:28
by dr-baker
roblomas52 wrote:I used to post loads here but have posted nothing all year due to collage work and a general lack of motivation!

Oh my, you must have created so many pieces of artwork by now, after all that cutting and glueing!!! :lol: ;)

Re: Beat Tilke at his own game

Posted: 19 Jul 2014, 08:42
by mrfakeboullier
Image
Here's a track I designed round my home town of Bristol.
If it doesn't load then it is here

Re: Beat Tilke at his own game

Posted: 19 Jul 2014, 09:46
by Verstappen GP
Nice flow, but I think its too unsafe for most racing series. :(


I have some more circuits.

This one was to be expected. :D Just not realistic nowadays. :(
Image

Hunagoring is in some parts really nice but in some parts really bad, I tried making it better.
Image

The stadium at the upper right made the circuit a little bit unusable so this might have fixed it if it wasn't removed.
Image

Buddh international circuit had a nice last sector, but one uneeded chicane and the other sectors had too much hairpins meant it could have been better.
Image

People who also watched Champ Car in the past and Indycar nowadays might know this circuit.
Image

I always hated this circuit, especially those weird chicanes.
Image

They say this circuit will be back in 2015, I believe they have to change some run-off or circuit parts to make it happen.
Image

Re: Beat Tilke at his own game

Posted: 19 Jul 2014, 10:35
by Salamander
Verstappen GP wrote:People who also watched Champ Car in the past and Indycar nowadays might know this circuit.
Image


Did you watch the IndyCar races at Houston this year? Because those races were fantastic. The track might be in a parking lot, but it's very entertaining and needs no changes.

Also, your change to the final corner at Mexico City involves the track running straight through a baseball stadium. I dunno if it's being used anymore though.

Re: Beat Tilke at his own game

Posted: 19 Jul 2014, 11:30
by Verstappen GP
I didn't watch it this year, but I did saw during the 2007 champ Car race that all the action took place on the parts I left unedited. I just thought some of the 90 degree corners had to be removed.

As for using the baseball stadium in Mexico, Cart used to run through it so I don't think that will be a problem.

Re: Beat Tilke at his own game

Posted: 21 Jul 2014, 19:04
by W12
This is my first ever track done with gmap-pedometer: http://www.gmap-pedometer.com/?r=6378652

I don't know where the start/finish line is, nor which direction should you drive...

I did the circuit half asleep, so there can be some mistakes here and there (read: the whole track is an epic fail).

Re: Beat Tilke at his own game

Posted: 21 Jul 2014, 19:44
by roblo97
here is my first of the year!

Long Beach
http://www.gmap-pedometer.com/?r=6374818

Re: Beat Tilke at his own game

Posted: 21 Jul 2014, 20:03
by W12
A street circuit very near the actual Long Beach track: http://www.gmap-pedometer.com/?r=6378724

Another version: http://www.gmap-pedometer.com/?r=6378733

Vancouver street circuit: http://www.gmap-pedometer.com/?r=6378743

Re: Beat Tilke at his own game

Posted: 22 Jul 2014, 00:10
by watka
W12 wrote:This is my first ever track done with gmap-pedometer: http://www.gmap-pedometer.com/?r=6378652

I don't know where the start/finish line is, nor which direction should you drive...

I did the circuit half asleep, so there can be some mistakes here and there (read: the whole track is an epic fail).


Looks like Monaco!

Re: Beat Tilke at his own game

Posted: 22 Jul 2014, 21:55
by Verstappen GP
It looks a lot like Monaco indeed, but more flowing.

As I saw some Long Beach tracks I thought i'd give it a go as well.
This is for F1. First corner altered so you create more runoff when cornering to the left. A faster back straight but enough ways to create some more runoff and a new hairpin.
Image

Re: Beat Tilke at his own game

Posted: 02 Aug 2014, 19:28
by roblo97

Re: Beat Tilke at his own game

Posted: 04 Aug 2014, 02:00
by nome66
Salamander wrote:
Verstappen GP wrote:People who also watched Champ Car in the past and Indycar nowadays might know this circuit.
Image


Did you watch the IndyCar races at Houston this year? Because those races were fantastic. The track might be in a parking lot, but it's very entertaining and needs no changes.

Also, your change to the final corner at Mexico City involves the track running straight through a baseball stadium. I dunno if it's being used anymore though.

https://www.youtube.com/watch?v=D9U3SS3phqk

Re: Beat Tilke at his own game

Posted: 09 Aug 2014, 16:55
by roblo97

Re: Beat Tilke at his own game

Posted: 11 Aug 2014, 15:08
by W12

Re: Beat Tilke at his own game

Posted: 16 Aug 2014, 23:21
by ADx_Wales

Re: Beat Tilke at his own game

Posted: 16 Sep 2014, 20:50
by Dj_bereta
My hometown GP made by me. Quite challenging street circuit with high speed turns and a tight hairpin.

http://gmap-pedometer.com?r=6439875

A variation of the track for Tilke approval :lol:

http://www.gmap-pedometer.com/?r=6439889

Re: Beat Tilke at his own game

Posted: 16 Sep 2014, 20:57
by roblo97
Dj_bereta wrote:My hometown GP made by me. Quite challenging street circuit with high speed turns and a tight hairpin.

http://gmap-pedometer.com?r=6439875

A variation of the track for Tilke approval :lol:

http://www.gmap-pedometer.com/?r=6439889

The Tilke variation looks like it might be good for formula E

Re: Beat Tilke at his own game

Posted: 24 Sep 2014, 01:33
by Captain Hammer
With Seoul submitting a proposal for a revived Korean GP, here is a possible layout:

http://www.gmap-pedometer.com/m/?r=6446113&rf=1

Re: Beat Tilke at his own game

Posted: 24 Sep 2014, 21:02
by TheFlyingCaterham
I also made a track for the Seoul Grand Prix :)

http://www.gmap-pedometer.com/?r=6446268

Re: Beat Tilke at his own game

Posted: 24 Sep 2014, 21:20
by roblo97
TheFlyingCaterham wrote:I also made a track for the Seoul Grand Prix :)

http://www.gmap-pedometer.com/?r=6446268

So many chicanes.

Re: Beat Tilke at his own game

Posted: 24 Sep 2014, 21:23
by TheFlyingCaterham
roblomas52 wrote:
TheFlyingCaterham wrote:I also made a track for the Seoul Grand Prix :)

http://www.gmap-pedometer.com/?r=6446268

So many chicanes.

Either those or a 2km long straight :)

But I would remove the chicane just before the Start bit. I feel it's a bit too awkward and doesn't flow that much.

Re: Beat Tilke at his own game

Posted: 24 Sep 2014, 21:36
by nome66
Either those or a 2km long straight


ready! aaaaiiimm..... FLOOR IT!

Re: Beat Tilke at his own game

Posted: 24 Sep 2014, 21:50
by TheFlyingCaterham
nome66 wrote:
Either those or a 2km long straight


ready! aaaaiiimm..... FLOOR IT!


Fuji, Seoul is faster than you.

Re: Beat Tilke at his own game

Posted: 25 Sep 2014, 07:24
by TheFlyingCaterham

Re: Beat Tilke at his own game

Posted: 25 Sep 2014, 23:23
by Bobby Doorknobs
The other day I thought about trying my hand at a hometown track. My hometown of Wicklow actually hosted a gruelling sportscar race back in the '50s called the Leinster Trophy. It attracted many big names from the world of motor racing (most of them British), such as F1 rejects Desmond Titterington (who won it in 1952), Don Beauman (who was killed in the 1955 race), David Piper (the 1955 winner), Brian Naylor (1956 winner), Ian Stewart and Joe Kelly as well as Peter Whitehead and 1958 World Champion Mike Hawthorn (winner of the 1951 edition).

The circuit was typical of the road circuits of the day: Fast, bumpy and at over 13.6 km it was long. I can't find any track map so here's my best guess on the layout based on what's been described to me (one or two of the roads I used didn't exist at the time): http://www.mappedometer.com/?maproute=351090

And here are two shorter fantasy layouts of my own design, both using parts of the old circuit which I'm definitely sure were used. Of course there are many problems such as speed bumps, the width of the track and safety in general but bathplug it. :P

Layout 1: http://www.mappedometer.com/?maproute=351092
Layout 2: http://www.mappedometer.com/?maproute=351094

Re: Beat Tilke at his own game

Posted: 26 Sep 2014, 15:20
by pi314159
Simtek wrote:The circuit was typical of the road circuits of the day: Fast, bumpy and at over 13.6 km it was long. I can't find any track map so here's my best guess on the layout based on what's been described to me (one or two of the roads I used didn't exist at the time): http://www.mappedometer.com/?maproute=351090


I found this one. Your guess comes quite close to it.

Re: Beat Tilke at his own game

Posted: 26 Sep 2014, 16:25
by Nuppiz
pi314159 wrote:
Simtek wrote:The circuit was typical of the road circuits of the day: Fast, bumpy and at over 13.6 km it was long. I can't find any track map so here's my best guess on the layout based on what's been described to me (one or two of the roads I used didn't exist at the time): http://www.mappedometer.com/?maproute=351090


I found this one. Your guess comes quite close to it.

And I found this one from gdecarli.it: http://www.milermeter.com/?r=2347152

Re: Beat Tilke at his own game

Posted: 26 Sep 2014, 17:01
by Bobby Doorknobs
Nuppiz wrote:
pi314159 wrote:
Simtek wrote:The circuit was typical of the road circuits of the day: Fast, bumpy and at over 13.6 km it was long. I can't find any track map so here's my best guess on the layout based on what's been described to me (one or two of the roads I used didn't exist at the time): http://www.mappedometer.com/?maproute=351090


I found this one. Your guess comes quite close to it.

And I found this one from gdecarli.it: http://www.milermeter.com/?r=2347152

I think it's easier to find on Google if you're outside Ireland. :P All the results I was getting were either the Wicklow Circuit Court, the modern day Leinster Trophy which is held at Mondello or results connected to Irish motor racing in general (which are scarce given its lack of popularity here :roll:). Any results that had anything to do with the old race had no pictures whatsoever. Anyway, I was looking through my dad's collection of local history books and came across this, which has a map of the circuit (the pit lane was in a different place to where I thought it was). It's very short, only 32 pages, but has some nice photographs of beautiful old Aston Martins, Jaguars, Maseratis, Ferraris and the like. It's weird seeing pictures of these magnificent machines going at racing speeds past houses that I've passed nearly every time I've left the town! It says that Peter Whitehead holds the lap record, at about 5:40 in an Aston Martin DB3S - about 88 mph. It would be great to see racing on the roads of Ireland again instead of having just about everything noteworthy at Mondello, but that's another topic altogether...

Re: Beat Tilke at his own game

Posted: 27 Sep 2014, 11:11
by W12

Re: Beat Tilke at his own game

Posted: 30 Sep 2014, 21:25
by Bobby Doorknobs

Re: Beat Tilke at his own game

Posted: 07 Oct 2014, 06:23
by TheFlyingCaterham

Re: Beat Tilke at his own game

Posted: 18 Oct 2014, 16:24
by mrfakeboullier

Re: Beat Tilke at his own game

Posted: 18 Oct 2014, 18:26
by roblo97
Here is my attempt from 2013 to redesign the F1 calendar...
here is the original post
viewtopic.php?f=4&t=506&start=480#p228991

Australia
http://www.gmap-pedometer.com/?r=5829795
I have built the extension which you designed and I extended the
straight from Ascari to a new hairpin which now makes for a possible
overtaking spot at Senna.

Malaysia
http://www.gmap-pedometer.com/?r=5829820
firstly, I decided to move turn 2 furthur away to try and promote
overtaking, I then added a 5th gear chicane between turns 3 and 4 on
the current circuit. I then rounded off turns 4 and 7 on the current
track before extending the run to turn 9 and rounding the tighter 2nd
apex from turn 10,the only other change I did after that was extend
the final hairpin slightly.

Bahrain
http://www.gmap-pedometer.com/?r=5829851
I started by making a flowing esse bend on the straight between turns
3 and 4 before turning my attention to the endurance layout. The
endurence layout has been made more flowing with some paribolica's,
after this the cars brake for the turn 8 hairpin which leads into the
new turn 9 which is a lot faster than it is at the moment. The next
thing I did was make turns 12,13,14 a triple apex sweeper and to end
the lap the cars bake for a more rounded off final turn.

Shanghai
http://www.gmap-pedometer.com/?r=5829884
I basically went from a clean sheet for this one as there was a lot to change.

Catalunya
http://www.gmap-pedometer.com/?r=5829898
Firstly, I modified the first 2 turns to promote overtaking, then the
cars arrive at the Nissan chicane which can be taken in 4th/5th gear.
Turn 10 now has a sharper entry and a more sweeping exit, then the
cars enter a new extension as they go through a sweeping s bend into a
tight hairpin before the cars go down a straight into a tight chicane
built so that the cars can go through the final 2 turns as they were
meant to be taken.

Monaco
http://www.gmap-pedometer.com/?r=5829957
The aim here was to make monaco faster and more demanding for the
drivers hence the new extension near the border with France.

Silverstone
http://www.gmap-pedometer.com/?r=5830619
I made silverstone feel more like was in the in the 1980's but with a
new loop which ends in a tight hairpin leading the cars onto the
wellington straight providing 2 new overtaking opportunities.

Hockenheim
http://www.gmap-pedometer.com/?r=5830617
The track is as per normal until turn 7 where the cars go straight on
into the driver training center for turn 8, the cars then proceed
arround the short circuit until they rejoin the gp circuit through the
stadium.

Montreal
http://www.gmap-pedometer.com/?r=5830026
I made the end of the lap more demanding by adding some fast kinks to
the back straight and just before the hairpin.

Hungaroring
http://www.gmap-pedometer.com/?r=5830084
I extended turns 1/6/14 and 15 to create 3 new overtaking
opportunities on a track famous for it's percieved lack of overtaking.

Spa
http://www.gmap-pedometer.com/?r=5830695
The only 2 changes I made are the hairpin extension and the bus stop
chcane now actually resemballing a bus stop.

Monza
http://www.gmap-pedometer.com/?r=5830700
The only change I made here was removing the first chicane and putting
it in just after curva grande.

Singapore
http://www.gmap-pedometer.com/?r=5830701
I just went from a clean sheet for this one.

Suzuka
http://www.gmap-pedometer.com/?r=5830982
The first thing I did was round off degner to make it a more flowing
corner, the next mod I did was I moved 130r closer to the wall and
making it curve a bit more before its hard on the brakes for a chicane
as the cars then go round the sweeping final curve onto the pit
straight.

Austin
http://www.gmap-pedometer.com/?r=5831083
First of all, I modified the esses to make them a bit more flowing
than they are at the moment, next I removed the frustrating stadium
section as it really comprimises the lap in my opinion.

Abu Dhabi
http://www.gmap-pedometer.com/?r=5831099
Firstly, used the chicane after turn 4 to keep the flow going, after
that the cars go through turn 5 which is now a hairpin, the track
follows a short straight into the hairpin at turn 6 which is now
followed up with another short straight back onto the gp circuit.
Turn 10 has now become a hairpin which has a fast esse bend flowing
it, the final mod is the final 2 turns which have been rounded off to
create 1 sweeping turn.

interlagos
http://www.gmap-pedometer.com/?r=5831119
The cars start the lap by going around the old curva 1 and curva 2
before blasing down the retao straight, the cars then enter a tight
chicane before the old curva 3 due to the lack of run off, the cars
the follow the the old track to feradura which has been moved forward
because after that, the cars come through the sweeper at subida do
lago before its down the reta opista. Ater that there is the longer
curva do sol before the new sweeping senna s leading directey into
sargento, the cars then come around the sweeping laranja corner onto
the current track. The final mod I made is a chicane on the
arquibancadas to slow the cars for the first 2 turns.

Now the 2 new tracks from this year... (2014)

Austria
http://www.gmap-pedometer.com?r=6465124
I tried to invoke some of the spirit of the old Osterreichring but with some 2 chicanes to try and keep the speeds somewhat in check.

Sochi
http://www.gmap-pedometer.com?r=6465127
I am such a big fan of the original design by Tilke but I had to do something. So I did.

enjoy and please comment and tell me if any thing can be done to make them better

peace Rob

Re: Beat Tilke at his own game

Posted: 19 Oct 2014, 00:13
by Captain Hammer