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Re: Beat Tilke at his own game

Posted: 29 Nov 2009, 13:18
by DemocalypseNow
Irn-Bru Glasgow Grand Prix (Night Race)
http://www.gmap-pedometer.com/?r=3345011

Pros: Lightning fast section from Saltmarket to Lancefield Quay, easy overtaking spot at the Gorbals hairpin, loads of old buildings along Broomielaw that can be made into pit garages.
Cons: Not many high-speed turns, except Laurieston Road.
Main Feature: Finnieston Bridge (furthest west point of the track).
Image

Track Guide: Flat out at just over 200mph past the start/finish, absolutely flat along Anderston and Lancfield Quay, then a 60 degree left over the Finnieston Bridge, then a hairpin left onto Paisely Road. Kerbhopping across the roundabout come chicane, and then into another left-right chicane. Then a fast left hander onto West Street and hard on the brakes into the 90 degree right hander onto Clyde Place. More 90 degree left/rights, as the track weaves its way into the Gorbals. As drivers try to dodge Neds trying to steal their tyres, hard braking for the hard left Cathcart Hairpin, then a fast sweeping right-left bend through Laurieston Rd, across the River Clyde again and hard braking into the left turn onto Bridgemarket, a straight that isn't quite straight, then a final right kink onto Clyde Street and finally back onto the pit straight.

If we can't have Glasgow Park can we have this? Knockhill is a bit shite.

Re: Beat Tilke at his own game

Posted: 29 Nov 2009, 14:22
by Archie2K
Kos GP http://www.gmap-pedometer.com/?r=3345072
I thought this up when on holiday there five years ago. The road up to and along the sea front was pretty epic. The rest is trying to link this up whilst not having too many 90 degree turns that blight street circuits.

British GP http://www.gmap-pedometer.com/?r=3345080 in Dartmoor
Massive gradient changes and testing B-roads with awkward cambers and the like, along with the notorious Dartmoor micro-climate.

British GP http://www.gmap-pedometer.com/?r=3345088 in Peak District
It's over 6 miles, so way too long, and there is no run off on any of those roads, but the hairpir (top-right) is epic. Think standing at mile marker 3 and looking north.

Re: Beat Tilke at his own game

Posted: 29 Nov 2009, 19:06
by Cynon
Marco wrote:Image


Marco, I do a bunch of stuff with Nascar 2003's AI on Youtube -- and do a lot of road racing with them. Could I have the version of the track with working AI? This is what it would be for...

Re: Beat Tilke at his own game

Posted: 29 Nov 2009, 21:34
by Marco
Hi
Could I have the version of the track with working AI?


Little misunderstanding: that track does not have AI as I have never finished it. The track that is completed is this one (absolutely not suited to modern F1):

There is a long S/F straight, it goes a bit uphill after the pit exit with a crest at 0, the braking zone to turn 1 is downhill. T1 is a bit tight, T2 should be flat into a long "curved straight" ... that has a few degrees negative banking :twisted: T3 is very fast, also the S that is turn 4, it has evil curbs so no cutting on the inside. It goes a bit uphill from there to T5 which is faster than it looks because it's banked. Then it's downhill to T6. Careful, because there is a very small crook to the left before T7. Then uphill again. There are two versions of the track: the first one has a fast but tricky chicane (8) that leads downhill into T9/11 - a hairpin in this version. In the GP version the chicane is not used, instead T9 is a fast right hand corner. Then a little curve to the right before T10, which is banked again. T11 is a very fast corner because the track is wide, but the corner radius is very small, it's a very sharp kink actually. Then uphill to T12 and in the corner it's downhill to T13, a bit like the corkscreew but not nearly as steep.

I'll send you a link.

Image

Re: Beat Tilke at his own game

Posted: 29 Nov 2009, 22:00
by Cynon
You made the Orlatlring? I'm pretty familiar with that track. Great fun to drive, and the AI are pretty fun to watch there as well.

Re: Beat Tilke at his own game

Posted: 29 Nov 2009, 22:04
by Phoenix
Marco wrote:Hi
Could I have the version of the track with working AI?


Little misunderstanding: that track does not have AI as I have never finished it. The track that is completed is this one (absolutely not suited to modern F1):

There is a long S/F straight, it goes a bit uphill after the pit exit with a crest at 0, the braking zone to turn 1 is downhill. T1 is a bit tight, T2 should be flat into a long "curved straight" ... that has a few degrees negative banking :twisted: T3 is very fast, also the S that is turn 4, it has evil curbs so no cutting on the inside. It goes a bit uphill from there to T5 which is faster than it looks because it's banked. Then it's downhill to T6. Careful, because there is a very small crook to the left before T7. Then uphill again. There are two versions of the track: the first one has a fast but tricky chicane (8) that leads downhill into T9/11 - a hairpin in this version. In the GP version the chicane is not used, instead T9 is a fast right hand corner. Then a little curve to the right before T10, which is banked again. T11 is a very fast corner because the track is wide, but the corner radius is very small, it's a very sharp kink actually. Then uphill to T12 and in the corner it's downhill to T13, a bit like the corkscreew but not nearly as steep.

I'll send you a link.

Image


Man, this well and truly remembers the Apricot Hill raceway from Gran Turismo...if it's not identical at all...

Re: Beat Tilke at his own game

Posted: 29 Nov 2009, 22:41
by Marco
First one says that Saaletalring looks like that Apricot Hill, now suddenly Orlatalring does, although both tracks are totally different?!

PS: Ok, I just looked for a video of that track, and the only similarity I see is the part between T5 and 6 of Orlatalring, that does indeed look a bit like one part of that GT track, but that's all. Maybe Cynon has a video to show.

Re: Beat Tilke at his own game

Posted: 30 Nov 2009, 01:47
by SuperAguri
It looks nothing like Apricot Hill...

Image

Re: Beat Tilke at his own game

Posted: 21 Dec 2009, 06:56
by Captain Hammer
Since I'm bored, I'm reviving this. And given the proposal for the Rome Grand Prix, Rome is going to be my theme:

http://www.gmap-pedometer.com/?r=3374307

http://www.gmap-pedometer.com/?r=3374310

http://www.gmap-pedometer.com/?r=3374313

Re: Beat Tilke at his own game

Posted: 24 Dec 2009, 11:04
by Captain Hammer

Re: Beat Tilke at his own game

Posted: 24 Dec 2009, 22:32
by watka


The 3rd and 8th tracks look decent; good straights and decent curves.


Following the trend of bayside races, here's a selection of my ideas:

Mumbai 1: http://www.gmap-pedometer.com/?r=3378132

Mumbai 2: http://www.gmap-pedometer.com/?r=3378138

Blackpool: http://www.gmap-pedometer.com/?r=3378141

Nice-Monaco: http://www.gmap-pedometer.com/?r=3378147

Re: Beat Tilke at his own game

Posted: 24 Dec 2009, 22:39
by DemocalypseNow


Are you planning to make everyone race with a Dennis Dart or something?

Re: Beat Tilke at his own game

Posted: 27 Mar 2010, 15:07
by watka
Saw a GoogleMaps map of Melbourne and thought that the Botanical Gardens would make a good alternative venue: http://www.gmap-pedometer.com/?r=3581323

Could be kind of a street circuit mixed with Thruxton.

Re: Beat Tilke at his own game

Posted: 28 Mar 2010, 09:53
by Aerond
None of you gmaps pedometer people can beat this!

It´s in Madrid :)
[url]
http://www.gmap-pedometer.com/?r=3583302 [/url]

I encourage you to look at the topography of the area. Believe me it´s all but flat! I just don´t know where to place the pits, but probably in avenida complutense.

Re: Beat Tilke at his own game

Posted: 28 Mar 2010, 16:49
by watka
Aerond wrote:None of you gmaps pedometer people can beat this!

It´s in Madrid :)
[url]
http://www.gmap-pedometer.com/?r=3583302 [/url]

I encourage you to look at the topography of the area. Believe me it´s all but flat! I just don´t know where to place the pits, but probably in avenida complutense.


Nice stuff, a street circuit with elevation changes!

Re: Beat Tilke at his own game

Posted: 21 Jun 2010, 16:51
by tommykl
Behold, my rejectful paint skills!
Image

This is my home track, and is located about 20 km away from Spa.
Yellow is the track, red is for corner names and the pit-lane, green is split-sector lines and blue are grandstands.

First, the start-finish straight, and its overly short pit-lane. We head downhill, really steep to the Chera Bend, before an uphill blast to Sendrogne Corner, as the uphill setion continues. A short crest before a long soft downhill bit, with small kinks here and there before heavy breaking for Stinval Hairpin, which goes downhill in the middle of it. After a short blast comes this track's answer to Eau Rouge, the Pere-Andre Chicane. It's a bit like the corkscrew uphill, only a bit less steep. Next comes the field kink, a fast left-hander. Some small corners before Blindef Corner and The run, another sequence of uphill corners leading to the start-finish line.

All this in 3-4 kilometers. Keep in mind that the track is exceptionally narrow, it barely has space for two cars at it's widest, unless it's through the corners at crossroads. From Stinval to Blindef, it's only about 2m wide!

Re: Beat Tilke at his own game

Posted: 21 Jun 2010, 16:53
by tommykl
tommykl wrote:Behold, my rejectful paint skills!
Image

This is my home track, and is located about 20 km away from Spa.
Yellow is the track, red is for corner names and the pit-lane, green is split-sector lines and blue are grandstands.

First, the start-finish straight, and its overly short pit-lane. We head downhill, really steep to the Chera Bend, before an uphill blast to Sendrogne Corner, as the uphill setion continues. A short crest before a long soft downhill bit, with small kinks here and there before heavy breaking for Stinval Hairpin, which goes downhill in the middle of it. After a short blast comes this track's answer to Eau Rouge, the Pere-Andre Chicane. It's a bit like the corkscrew uphill, only a bit less steep. Next comes the field kink, a fast left-hander. Some small corners before Blindef Corner and The run, another sequence of uphill corners leading to the start-finish line.

All this in 3-4 kilometers. Keep in mind that the track is exceptionally narrow, it barely has space for two cars at it's widest, unless it's through the corners at crossroads. From Stinval to Blindef, it's only about 2m wide!

Complete with a rejectful bug that won't let me show my (not so) beautiful track :(

Re: Beat Tilke at his own game

Posted: 21 Jun 2010, 17:07
by shinji
tommykl wrote:Behold, my rejectful paint skills!
Image

This is my home track, and is located about 20 km away from Spa.
Yellow is the track, red is for corner names and the pit-lane, green is split-sector lines and blue are grandstands.

First, the start-finish straight, and its overly short pit-lane. We head downhill, really steep to the Chera Bend, before an uphill blast to Sendrogne Corner, as the uphill setion continues. A short crest before a long soft downhill bit, with small kinks here and there before heavy breaking for Stinval Hairpin, which goes downhill in the middle of it. After a short blast comes this track's answer to Eau Rouge, the Pere-Andre Chicane. It's a bit like the corkscrew uphill, only a bit less steep. Next comes the field kink, a fast left-hander. Some small corners before Blindef Corner and The run, another sequence of uphill corners leading to the start-finish line.

All this in 3-4 kilometers. Keep in mind that the track is exceptionally narrow, it barely has space for two cars at it's widest, unless it's through the corners at crossroads. From Stinval to Blindef, it's only about 2m wide!


You live 20km from Spa?

You do realise how fortunate you are don't you?

Re: Beat Tilke at his own game

Posted: 21 Jun 2010, 18:56
by mediocre
tommykl wrote:Image


Reims-Gueux? :idea:

Re: Beat Tilke at his own game

Posted: 22 Jun 2010, 10:02
by f1-gast
To be honnest im clear with the Tilke Drome's those circuits dont have any feeling or what so ever, and they are all the same and getting borred.
Where are the new circuits with the feeling like, Zolder, Zandvoort, Silverstone, Monaco, Hockenheim, Monza, imola, etc ?

Re: Beat Tilke at his own game

Posted: 22 Jun 2010, 10:06
by Jeroen Krautmeir
All of my circuits use parts of existing circuits. Yes, it is lame, but I feel satisfied. Their also not meant to be anywhere in particular, so go wild in location!

Here's my so called "best".

Image

More to come!

Re: Beat Tilke at his own game

Posted: 22 Jun 2010, 10:39
by Jeroen Krautmeir
Next is a Monaco based track...

Re: Beat Tilke at his own game

Posted: 22 Jun 2010, 13:23
by tommykl
shinji wrote:
tommykl wrote:Behold, my rejectful paint skills!
Image

This is my home track, and is located about 20 km away from Spa.
Yellow is the track, red is for corner names and the pit-lane, green is split-sector lines and blue are grandstands.

First, the start-finish straight, and its overly short pit-lane. We head downhill, really steep to the Chera Bend, before an uphill blast to Sendrogne Corner, as the uphill setion continues. A short crest before a long soft downhill bit, with small kinks here and there before heavy breaking for Stinval Hairpin, which goes downhill in the middle of it. After a short blast comes this track's answer to Eau Rouge, the Pere-Andre Chicane. It's a bit like the corkscrew uphill, only a bit less steep. Next comes the field kink, a fast left-hander. Some small corners before Blindef Corner and The run, another sequence of uphill corners leading to the start-finish line.

All this in 3-4 kilometers. Keep in mind that the track is exceptionally narrow, it barely has space for two cars at it's widest, unless it's through the corners at crossroads. From Stinval to Blindef, it's only about 2m wide!


You live 20km from Spa?

You do realise how fortunate you are don't you?

Well, considering i've only been there once, yeah I do.
I also got to walk the old track (now public road).

Re: Beat Tilke at his own game

Posted: 22 Jun 2010, 20:56
by Salamander
Jeroen Krautmeir wrote:Image

Image


That's odd, I swear I've seen those tracks before...

Re: Beat Tilke at his own game

Posted: 23 Jun 2010, 22:28
by Nessafox
shinji wrote:
tommykl wrote:Behold, my rejectful paint skills!
Image

This is my home track, and is located about 20 km away from Spa.


You live 20km from Spa?

You do realise how fortunate you are don't you?



muha, i've found a camping space! :D

sorry, it's not very polite to invite myself :oops:

Re: Beat Tilke at his own game

Posted: 24 Jun 2010, 08:09
by JohnMLTX
Here's a concept for a track in Austin that I came up with using a bit of Cynon's idea and a bit of road america. it's an homage to Phil Hill. I just finished drawing this and it's 3 AM in the morning, so forgive me if it seems weird.

http://yfrog.com/0cphilhillj

Re: Beat Tilke at his own game

Posted: 24 Jun 2010, 09:46
by f1-gast
I'm Borred at work i made this 2 circuits on paper =)
what d you think ?

Image
Image

Re: Beat Tilke at his own game

Posted: 24 Jun 2010, 11:20
by dr-baker
JohnMLTX wrote:Here's a concept for a track in Austin that I came up with using a bit of Cynon's idea and a bit of road america. it's an homage to Phil Hill. I just finished drawing this and it's 3 AM in the morning, so forgive me if it seems weird.

http://yfrog.com/0cphilhillj

The Diabolica/Von Trips kink reminds me a bit of Paddock Hill Bend and the run up to Druid's Hairpin... (Brands Hatch, obviously?)

Re: Beat Tilke at his own game

Posted: 24 Jun 2010, 14:54
by Phoenix
This wrote:
shinji wrote:
tommykl wrote:Behold, my rejectful paint skills!
Image

This is my home track, and is located about 20 km away from Spa.


You live 20km from Spa?

You do realise how fortunate you are don't you?



muha, i've found a camping space! :D

sorry, it's not very polite to invite myself :oops:

Well, you can invite me then :lol:

Re: Beat Tilke at his own game

Posted: 24 Jun 2010, 21:26
by Nessafox
sure, you can sleep in my garden, but you have to go to zolder instead then...

Re: Beat Tilke at his own game

Posted: 24 Jun 2010, 23:26
by JohnMLTX
dr-baker wrote:
Me wrote:Here's a concept for a track in Austin that I came up with using a bit of Cynon's idea and a bit of road america. it's an homage to Phil Hill. I just finished drawing this and it's 3 AM in the morning, so forgive me if it seems weird.

http://yfrog.com/0cphilhillj

The Diabolica/Von Trips kink reminds me a bit of Paddock Hill Bend and the run up to Druid's Hairpin... (Brands Hatch, obviously?)


yep. that's what i thought of when drawing those. i was watching an old f3 race online whilst drawing it.

Re: Beat Tilke at his own game

Posted: 25 Jun 2010, 09:46
by DonTirri
Some time ago there was a topic in the boards about "Your ideal circuit" or something, and I drew up this in my boredom, using only parts from existing circuits:

Image

Re: Beat Tilke at his own game

Posted: 25 Jun 2010, 15:22
by JohnMLTX
DonTirri wrote:Some time ago there was a topic in the boards about "Your ideal circuit" or something, and I drew up this in my boredom, using only parts from existing circuits:

Image


What would laptimes be for that thing?
also, how much stress and/or death would be thrust upon the drivers?

either way, though, that still looks amazing. I'd love to drive that in a sim racer.

Re: Beat Tilke at his own game

Posted: 25 Jun 2010, 20:04
by RejectSteve
DonTirri wrote:Image

I assume the Mistral would have a steep downhill to make up for the rises of Istanbul 8, Eau Rouge, and Schumacher-S (though the rise to Schumi would be somewhat negated by the drop to Dunlop).

Re: Beat Tilke at his own game

Posted: 25 Jun 2010, 21:21
by dr-baker
RejectSteve wrote:
DonTirri wrote:Image

I assume the Mistral would have a steep downhill to make up for the rises of Istanbul 8, Eau Rouge, and Schumacher-S (though the rise to Schumi would be somewhat negated by the drop to Dunlop).

Wow. What an idea, a steep decline into a bumpy Peraldalta... Me likey.

Re: Beat Tilke at his own game

Posted: 06 Jul 2010, 20:34
by AndreaModa
There's been lots of mention of Oulton Park as a circuit that would be great to have F1 visit, and after watching Motorsport UK this evening on ITV4 on which the circuit featured, I decided to make a few alterations and improvements that (I think) would bring it up to F1 standards.

Google Maps linky

Basically along with the new sections, the entire circuit would be widened to F1 design standards, with run-off areas increased vastly and the provision of much more gravel and a more extensive network of barriers around the edge.

There would also be a complete overhaul of the pit and paddock with the pit lane being lengthened and all new pit garages, race control and hospitality suites being built also.

Finally there would be lots of new grandstands situated around the circuit with provision made in other areas with raised banking and covered areas.

Something I haven't drawn on there is improvements to the surrounding road network, which would be vital as the circuit is, despite being some 12 miles from Chester, in the middle of nowhere. A healthy dose of dual carriageway bypasses and freeflow links to the M6 from both the A51 (via the A500) from the south and the A54 from the north in the style of Silverstone's A43, only better would be the order of the day (aside from F1 I do take a keen interest in roads in case people were wondering!)

So what do people think of this? If the money was there would it be do-able? When should we send the proposals to Mr Palmer? :)

Re: Beat Tilke at his own game

Posted: 06 Jul 2010, 20:57
by JeanDenisAlcatraz
The circuit looks good, but Oulton Park is in a natural bowl and there's a large lake right next to the hairpin at the back and along the straight before it. It'd be very difficult to make those extensions due to the steep hills. The bit after the hairpin would probably make the cars take off at the crest! Knickerbrook (the right-hand kink on the western edge of the circuit) would be awesome in an F1 car though.

Re: Beat Tilke at his own game

Posted: 09 Jul 2010, 01:31
by Captain Hammer
Only if you get rid of that chicane after the first hairpin ...

Re: Beat Tilke at his own game

Posted: 14 Jul 2010, 11:59
by Jordan192
AndreaModa wrote:There's been lots of mention of Oulton Park as a circuit that would be great to have F1 visit, and after watching Motorsport UK this evening on ITV4 on which the circuit featured, I decided to make a few alterations and improvements that (I think) would bring it up to F1 standards.

Google Maps linky

Basically along with the new sections, the entire circuit would be widened to F1 design standards, with run-off areas increased vastly and the provision of much more gravel and a more extensive network of barriers around the edge.

There would also be a complete overhaul of the pit and paddock with the pit lane being lengthened and all new pit garages, race control and hospitality suites being built also.

Finally there would be lots of new grandstands situated around the circuit with provision made in other areas with raised banking and covered areas.

Something I haven't drawn on there is improvements to the surrounding road network, which would be vital as the circuit is, despite being some 12 miles from Chester, in the middle of nowhere. A healthy dose of dual carriageway bypasses and freeflow links to the M6 from both the A51 (via the A500) from the south and the A54 from the north in the style of Silverstone's A43, only better would be the order of the day (aside from F1 I do take a keen interest in roads in case people were wondering!)

So what do people think of this? If the money was there would it be do-able? When should we send the proposals to Mr Palmer? :)


DO
NOT
TOUCH
OULTON
PARK

What you're basically proposing is the destruction of everything that makes the place what it is. It is too good for F1. it's small, it's friendly, you can sit on the grass at knickerbrook while the kids run up and down the hill. You can come in through the lodge entrance, park in the dip at deerleap, less than 5 metres from the racing surface. You can drive up a bit further and park on the bank directly overlooking the start finish straight.
It's a national/club level circuit, and I hope it stays as such forever.

Sorry if I've gone overboard, but I challenge you to spend a day there (Gold Cup for preference, but even BSB or BTCC should do the trick) and then come away and tell me that it would be better if it was made suitable for F1.

Sorry again, I know we're just playing, but seriously - I would be heartbroken to lose Oulton to the changes you describe.

Re: Beat Tilke at his own game

Posted: 14 Jul 2010, 12:46
by TomWazzleshaw
[Clarkson]I went onto the internet the other day and I found this.[/Clarkson]