The Random Racing League -- Season 1 FINALE
Posted: 19 Nov 2017, 15:57
Random Racing League, Season 1
You know how most regular series on the PMMF are run.
In the ASMF, currently it seems to be the case where new series involve some unusual discipline of racing, something like "Michigan & Canada F7 Winter Championship" or something like that.
In the 18MDB forum, it's either a good-old historical F1 series, championships that never get past the introductory post or a failed attempt at a football championship. *cough*
This series will be a bit different, though. A whole lot different.
RULES
The rules are simple.
Thanks to rFactor 2 magic, for each race:
-- I will RANDOMLY pick the car
-- I will RANDOMLY pick the track.
-- I will RANDOMLY generate one condition this race would be run under.
Yep. For each race, the car you drive will be a different car. And the following track would be randomly generated. I don't even know what's gonna be on the calendar, though I DO know it'll be ten races long. You could have BTCC tin-tops draft each other on a superspeedway. You could have Indy Roadsters from the 60's attempting to tackle the tightest street circuits possible. There is even a possibly to see Remote Control Cars try and tackle the banked Monza oval.
The possibilities are endless. Though obviously, there are limits. No go-kart tracks if the car is deemed too cumbersome or too fast to tackle the circuit. I'm looking at you, the vans and Super Formula cars alike. Likewise, if a car pack, like Group C or Touring Masters, have multiple vehicles, I'll do my best to evenly and randomly split drivers amongst different vehicles, so nobody gains any advantage. How you signup, I'll tell ya below.
And the final bit: conditions. You can't have no regular race in a series like this. Normal races here would be 30 minutes long, standing starts, dry as a daisy. Though with a wheel spin, all this can change. Tyres and fuel may just wear out ultra quickly. The grid may be decided completely at random. There may be rolling starts. Storms. 100 percent Aggression.
Ohhhhhh yesssssss.
Oh, and the points system is 12-9-7-5-4-3-2-1, with a point for pole, fastest lap and most laps led respectively. Thought I'd throw that out there.
SIGNUPS
Now to signups. Due to the feature of randomizing your car for each race, I can't have you select a car per car pack. That'd just be long and tedious.
Instead, just fill in your driver name (1-2 drivers allowed), nationality (I have A1GP if it goes down to that) and preferred driver number. I'll assign the car that is closest to your number or by other methods related to your preferred number, depending on car pack. Due to my lack of editing skills in rFactor 2, don't be alarmed if your driver shares the same paintjob as another on a race, especially on the quadbikes and vans.
Now, onto your driver skills. I'm breaking this down into two sections:
Section 1 -- AI Skill
I want AI Racing as close as possible, make this a little fun. So, you don't have a terrible amount of freedom, but still a decent job.
Here are the six most important factors of AI talent in rFactor 2, and what they do (I think):
Aggression -- Higher value means your driver likes to go Krazy Kobayashi instead of Professor Prost, and vice versa
Speed -- Overall pace of your driver during the race.
Qualifying Speed -- Overall pace of your driver in qualifying
Wet Speed -- Overall pace of your driver in Sepang 2009 conditions
Start Skill -- When the green flag falls or the lights go out, this determines how quickly your driver takes off
Min Racing Skill -- Say your driver has a bad, bad lap. This determines how BAD that bad lap can possibly be.
I won't ask you to set precise values for all this. Oh no. Instead, list out your skills in levels of how good they are, like this:
Ultra Pro: -- Your driver's BEST attribute. Only 1 attribute allowed. Will be rated at a random value of 70-80 in game.
Average Pro: -- An attribute your driver is good at, but not great. Only 1 attribute allowed, rated 60-70
Average Joe: -- Yeah, your driver's pretty average at this. TWO attributes, rated 50-60
Average No: -- Your driver kinda lags behind the rest of the field in this attribute. ONE attribute, rated 40-50
Ultra No: -- NO. Your driver...just NO in this category. ONE attribute, rated 30-40
Section 2: Specialty
With drivers potentially racing all sorts of disciplines of motor sport in this series, your driver can't be consistent in each car. He has to be really good in one discipline, his Specialty.
There are five different categories of car that can be raced in this series: Touring Cars, consisting of your regular tin-top vehicles, Sportscars, those cars that are more...erm...sporty, Open Wheel for your single-seater affairs, Historic in case a golden oldie gets pulled out of the hat, as well as Others in case we get the wacky thingies.
All of them are even-ish distributed amongst the disciplines I have lined up, so there's no massive advantage picking one over the other. Your driver will get an attribute boost whenever he is racing his specialty. Do take note, some disciplines of racing have more than one specialty attached to them, so don't think Group C cars are Historic only and so on.
To help y'all with the signup process, I've crafted a signup sheet:
ENTRY LIST
Seeking a max of 24. Some tracks may be limited in garage space (looking at you, Edmonton Airport), so DNQ's might be necessary.
Anyway, have fun!
1. #45 -- Eileen Macpherson (GBR)
2. #69 (really?) -- Frano Filip (CRO)
3. #16 -- Dean-Jenis Jeletraz (SUI / The Land of Newhouse)
4. #10 -- Jamie Poole (IRE)
5. #98 -- Yofat Momma (KUW /OOOOHHHHHH)
6. #29 -- Franklin Strudwick (IRE)
7. #13 -- Ant Letekus (AUS)
8. #47 -- Alan Schuträber (GER / SPAM)
9. #57 -- Ute Rus (GER)
10. #56 -- DeepMind AlphaRacer (GBR)
11. #13A(AI's cant tell that #13 is already taken) -- DeepMind BattleRacer (GBR)
12. #1 -- Karen Dumont (USA)
13. #2 -- Antoine Dumont (FRA)
14. #23 -- Harvey Strickland, Esq. (GBR)
15. #32 -- Willy (heheh) George (USA)
16. #48(000) -- Mario Magnotta (ITA)
17. #60 -- Nikos Trevaskis (CYP)
18. #42 -- John O Groats (GBR / Land's End)
19. #85 -- Itsuki Takeuchi (JPN)
20. #97 -- Williams Numberone (CAN / The Land of Newhouse)
21. #68(one away...) -- Richard Johnson the III (USA / The Free County of Van Zandt)
22. #76 -- Stephane M. Ignatieff (CAN)
23. #9 -- Mark Davies (GBR)
24. #54 -- Vitaly Stepanenko (UKR)
You know how most regular series on the PMMF are run.
In the ASMF, currently it seems to be the case where new series involve some unusual discipline of racing, something like "Michigan & Canada F7 Winter Championship" or something like that.
In the 18MDB forum, it's either a good-old historical F1 series, championships that never get past the introductory post or a failed attempt at a football championship. *cough*
This series will be a bit different, though. A whole lot different.
RULES
The rules are simple.
Thanks to rFactor 2 magic, for each race:
-- I will RANDOMLY pick the car
-- I will RANDOMLY pick the track.
-- I will RANDOMLY generate one condition this race would be run under.
Yep. For each race, the car you drive will be a different car. And the following track would be randomly generated. I don't even know what's gonna be on the calendar, though I DO know it'll be ten races long. You could have BTCC tin-tops draft each other on a superspeedway. You could have Indy Roadsters from the 60's attempting to tackle the tightest street circuits possible. There is even a possibly to see Remote Control Cars try and tackle the banked Monza oval.
The possibilities are endless. Though obviously, there are limits. No go-kart tracks if the car is deemed too cumbersome or too fast to tackle the circuit. I'm looking at you, the vans and Super Formula cars alike. Likewise, if a car pack, like Group C or Touring Masters, have multiple vehicles, I'll do my best to evenly and randomly split drivers amongst different vehicles, so nobody gains any advantage. How you signup, I'll tell ya below.
And the final bit: conditions. You can't have no regular race in a series like this. Normal races here would be 30 minutes long, standing starts, dry as a daisy. Though with a wheel spin, all this can change. Tyres and fuel may just wear out ultra quickly. The grid may be decided completely at random. There may be rolling starts. Storms. 100 percent Aggression.
Ohhhhhh yesssssss.
Oh, and the points system is 12-9-7-5-4-3-2-1, with a point for pole, fastest lap and most laps led respectively. Thought I'd throw that out there.
SIGNUPS
Now to signups. Due to the feature of randomizing your car for each race, I can't have you select a car per car pack. That'd just be long and tedious.
Instead, just fill in your driver name (1-2 drivers allowed), nationality (I have A1GP if it goes down to that) and preferred driver number. I'll assign the car that is closest to your number or by other methods related to your preferred number, depending on car pack. Due to my lack of editing skills in rFactor 2, don't be alarmed if your driver shares the same paintjob as another on a race, especially on the quadbikes and vans.
Now, onto your driver skills. I'm breaking this down into two sections:
Section 1 -- AI Skill
I want AI Racing as close as possible, make this a little fun. So, you don't have a terrible amount of freedom, but still a decent job.
Here are the six most important factors of AI talent in rFactor 2, and what they do (I think):
Aggression -- Higher value means your driver likes to go Krazy Kobayashi instead of Professor Prost, and vice versa
Speed -- Overall pace of your driver during the race.
Qualifying Speed -- Overall pace of your driver in qualifying
Wet Speed -- Overall pace of your driver in Sepang 2009 conditions
Start Skill -- When the green flag falls or the lights go out, this determines how quickly your driver takes off
Min Racing Skill -- Say your driver has a bad, bad lap. This determines how BAD that bad lap can possibly be.
I won't ask you to set precise values for all this. Oh no. Instead, list out your skills in levels of how good they are, like this:
Ultra Pro: -- Your driver's BEST attribute. Only 1 attribute allowed. Will be rated at a random value of 70-80 in game.
Average Pro: -- An attribute your driver is good at, but not great. Only 1 attribute allowed, rated 60-70
Average Joe: -- Yeah, your driver's pretty average at this. TWO attributes, rated 50-60
Average No: -- Your driver kinda lags behind the rest of the field in this attribute. ONE attribute, rated 40-50
Ultra No: -- NO. Your driver...just NO in this category. ONE attribute, rated 30-40
Section 2: Specialty
With drivers potentially racing all sorts of disciplines of motor sport in this series, your driver can't be consistent in each car. He has to be really good in one discipline, his Specialty.
There are five different categories of car that can be raced in this series: Touring Cars, consisting of your regular tin-top vehicles, Sportscars, those cars that are more...erm...sporty, Open Wheel for your single-seater affairs, Historic in case a golden oldie gets pulled out of the hat, as well as Others in case we get the wacky thingies.
All of them are even-ish distributed amongst the disciplines I have lined up, so there's no massive advantage picking one over the other. Your driver will get an attribute boost whenever he is racing his specialty. Do take note, some disciplines of racing have more than one specialty attached to them, so don't think Group C cars are Historic only and so on.
To help y'all with the signup process, I've crafted a signup sheet:
Code: Select all
[b]Driver Name:[/b]
[b]Driver Nationality:[/b]
[b]Preferred Number:[/b]
[u]Attributes[/u] [i](Aggression, Speed, Quali, Wet, Start, Min. Skill)[/i]
[b]Ultra Pro (Pick 1):[/b]
[b]Average Pro (Pick 1):[/b]
[b]Average Joe (Pick 2):[/b]
[b]Average No (Pick 1):[/b]
[b]Ultra No (Pick 1):[/b]
[b]Specialty (Touring Cars, Sportscars, Open Wheel, Historic, Others):[/b]
ENTRY LIST
Seeking a max of 24. Some tracks may be limited in garage space (looking at you, Edmonton Airport), so DNQ's might be necessary.
Anyway, have fun!
1. #45 -- Eileen Macpherson (GBR)
2. #69 (really?) -- Frano Filip (CRO)
3. #16 -- Dean-Jenis Jeletraz (SUI / The Land of Newhouse)
4. #10 -- Jamie Poole (IRE)
5. #98 -- Yofat Momma (KUW /OOOOHHHHHH)
6. #29 -- Franklin Strudwick (IRE)
7. #13 -- Ant Letekus (AUS)
8. #47 -- Alan Schuträber (GER / SPAM)
9. #57 -- Ute Rus (GER)
10. #56 -- DeepMind AlphaRacer (GBR)
11. #13A(AI's cant tell that #13 is already taken) -- DeepMind BattleRacer (GBR)
12. #1 -- Karen Dumont (USA)
13. #2 -- Antoine Dumont (FRA)
14. #23 -- Harvey Strickland, Esq. (GBR)
15. #32 -- Willy (heheh) George (USA)
16. #48(000) -- Mario Magnotta (ITA)
17. #60 -- Nikos Trevaskis (CYP)
18. #42 -- John O Groats (GBR / Land's End)
19. #85 -- Itsuki Takeuchi (JPN)
20. #97 -- Williams Numberone (CAN / The Land of Newhouse)
21. #68(one away...) -- Richard Johnson the III (USA / The Free County of Van Zandt)
22. #76 -- Stephane M. Ignatieff (CAN)
23. #9 -- Mark Davies (GBR)
24. #54 -- Vitaly Stepanenko (UKR)