Championship rules overview
The 1997 season will have championships for two different car categories: WRC for WRC cars and 2-Litre World Cup for Group A Kit Cars.
WRC awards World Championships for both drivers and manufacturers. 2-Litre World Cup is only for the manufacturers with no drivers' title awarded.
Points are awarded for the top-10 finishers on the following system: 20-15-12-10-8-6-4-3-2-1.
WRC teams are required to enter a minimum of two cars for each round of the championship. Teams are free to enter as many cars as they like but can only nominate a maximum of three (3) cars eligible to score manufacturers' championship points. Only the two best placed cars' points will count towards the championship.
2-Litre teams are required to enter a car for a minimum of 10 races of the championship. Teams are free to enter as many cars as they like but can only nominate a maximum of two (2) cars eligible to score manufacturers' championship points.
Manufacturers
WRC
Subaru (kinnikuniverse)
Ford (Miguel98)
Mitsubishi (Klon)
Toyota (Pinkd56)
2-Litre
Škoda (TCBY)
Peugeot (Butterfox)
SEAT (DigitDan7)
Volkswagen (Hermann95)
Ford (Frogfoot9013)
Nissan (girry)
Citroën (Dexter249)
Hyundai (Dom)
Renault
GM Europe
Suzuki
Suzuki are based in Asia & Oceania. All the other manufacturers are based in Europe.
Gameplay
Managers are expected to handle driver signings, rally entries, car development and selling cars to privateer customers.
All the relevant information regarding teams, budgets and available drivers can be found here:
https://docs.google.com/spreadsheets/d/ ... sp=sharing
Driver signing and rally entries
Driver signings and rally entries are done primarily at the start of the season but managers will be able to enter rallies and/or sign drivers at any point during the season.
Drivers can be signed for full-time or part-time contracts. Full-time drivers will be paid a yearly salary regardless of the number of races they are entered. Part-time drivers will be paid on a race-by-race basis only for the rounds they are entered. Part-time drivers have no further obligations towards the team and may drive for any number of manufacturers during the season. Preventing a driver from entering rallies with another manufacturer requires a full-time contract. Maximum full-time contract length is 3 years.
WRC teams are guaranteed and required to enter two cars to each round of the championship, free of charge.
Entering an extra car costs 150.000 credits per rally plus a further 35.000 if the rally is on another continent than the team's base.
Part-time drivers can be asked to contribute for the entry costs while offering a contract.
2-Litre teams are required to enter at least one car for a minimum of 10 rounds of the championship. 2-Litre teams have no free entries.
Entering a Kit car costs 50.000 credits per rally plus a further 10.000 if the rally is on another continent than the team's base.
Additional entries on the same rally cost 25.000 credits per car plus a further 5.000 if on another continent.
Part-time drivers can NOT be asked to contribute for the entry costs in the 2-Litre cup.
Driver contracts are possible to terminate by paying a driver double their outstanding salary.
Car development
Car upgrades are done by development tokens. Teams earn tokens every rally based on the results of previous year's constructors' championship standings according to the table below. 2-Litre Cup manufacturers earn a fixed amount of 3 tokens per race.
Code: Select all
Pos. Tokens/race Tokens/year
1st 3 42
2nd 3 42
--
3rd 4 56
4th 4 56
--
5th 5 70
6th 5 70
--
7th 6 84
8th 6 84
--
KitCar 3 (fixed) 42
Available upgrades are Power, Handling, Reliability and Setup re-assign. First three upgrades are self-explanatory, increasing the car's performance values. Setup re-assign gives managers the option to re-assign the car's setup points (performance split between tarmac and loose surfaces) by one point in either direction once per season. Points can't be offset by more than 3 points in either direction. See the datasheet for further information.
Upgrades and their costs for WRC teams are:
Power = 15 tokens & 2.000.000 cr
Handling = 15 tokens & 2.000.000 cr
Setup points re-assign = 7 tokens & 800.000 cr (available once per season)
Reliability = 9 tokens & 1.200.000 cr
New car = 80 tokens & 10.000.000 cr. Teams may spend as much extra money as they wish for a chance to gain more performance.
Upgrades and their costs for 2-Litre teams are:
Power = 15 tokens & 500.000 cr
Handling = 15 tokens & 500.000 cr
Setup points re-assign = 7 tokens & 200.000 cr (available once per season)
Reliability = 9 tokens & 300.000 cr
New car = 80 tokens & 3.000.000 cr. Teams may spend as much extra money as they wish for a chance to gain more performance.
New car design
Designing a new car chassis requires 80 tokens and money according to the tables above. Teams' current chassis must have been upgraded at least three times before teams are able to design a new car chassis. (not applied for 2L teams who are racing pre-97 cars)
Suggested interval for designing new chassis is once every three years for maximum efficiency.
If teams are short of development tokens, they may buy extra tokens towards building a new car at a price of 150.000 credits/token.
When introducing a new car, managers are expected to assign setup points (split between gravel and tarmac performance) and nominate a price for customer cars (see Car market).
Car market
Teams are able to set the price and sell their WRC and Kit cars to privateer customers.
There is a global demand of around 50 WRC and 75 Kit cars per year. A single manufacturer may sell a maximum of 16 cars per year.
Car market RNG is run quarter-yearly in-game time. Performance in the WRC and asking price affect the RNG probability.
WRC cars have a base value of 300.000 credits.
2-Litre cars have a base value of 60.000 credits.
Selling the cars for profit requires setting the asking price higher than these values.
Prize money and budgeting
Manufacturers' championship prize money table:
Code: Select all
Pos. WRC 2-Litre
1st 10.000.000 3.000.000
2nd 9.500.000 2.750.000
3rd 9.000.000 2.500.000
4th 8.500.000 2.400.000
5th 8.000.000 2.300.000
6th 7.500.000 2.200.000
7th 7.000.000 2.100.000
8th 6.500.000 2.000.000
9th 6.000.000 1.900.000
10th 5.500.000 1.800.000
11th 5.000.000 1.700.000
12th 4.500.000 1.600.000
In 2-Litre Cup manufacturer backing, sponsorship and other deals will provide an annual income of 500.000 € to the teams (paid at the start of the season).
Manufacturer backing might be reduced if a team has accumulated lots of surplus funds.
Calendar
Code: Select all
Round Race Surface
1 Monte Carlo Rally Snow/Tarmac
2 Rally Sweden Snow
3 Safari Rally Heavy Gravel
=== CAR MARKET ===
4 Rally Portugal Gravel
5 Rally Catalunya Tarmac
6 Tour de Corse Tarmac
7 Rally Argentina Heavy Gravel
=== CAR MARKET ===
8 Acropolis Rally Heavy Gravel
9 Rally New Zealand Smooth Gravel
10 Rally Finland Smooth Gravel
11 Rally Indonesia Gravel
=== CAR MARKET ===
12 Rally Sanremo Tarmac
13 Rally Australia Gravel
14 RAC Rally Gravel
=== CAR MARKET ===
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So, that's most of the things covered. Feel free to ask any questions and join the vacant teams!
Link to Wiki: https://formularejects.com/wiki/1997_Alt-WRC_season