Something I'm working on for rFactor/rFactor 2.

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RealRacingRoots
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Re: Something I'm working on for rFactor/rFactor 2.

Post by RealRacingRoots »

eurobrun wrote:Because F1Rejects needs another championship. :D


Or a fresh new idea on the F1RWRS. Instead of buying credits to buy a Tub, Engine, Upgrades to the car and driver, you are given a tub, then buy the engine (they will be fairly balanced I'd guess). Then once you gain credits, you will be able to buy the new bits to the car (like a shark fin engine cover, etc) which gives the car certain properties which could be advantageous for certain races with there being three paths of development (high downforce/high drag, a "happy" medium, and low downforce/low drag) with different stages of how much each bit helps.

I guess stuff like the floor, side pods, engine cover, front wing, brake ducts, diffuser, rear wing, and wheelbase can be changed visibly. But when that happens, I really don't know.
Last edited by RealRacingRoots on 08 Jun 2012, 02:42, edited 1 time in total.
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Re: Something I'm working on for rFactor/rFactor 2.

Post by RonDenisDeletraz »

RealRacingRoots wrote:
eurobrun wrote:Because F1Rejects needs another championship. :D


Or a fresh new idea on the F1RWRS. Instead of buying credits to buy a Tub, Engine, Upgrades to the car and driver, you are given a tub, then buy the engine (they will be fairly balanced I'd guess). Then once you gain credits, you will be able to buy the new bits to the car (like a shark fin engine cover, etc) which gives the car certain properties which could be advantageous for certain races with there being three paths of development (high downforce/high drag, a "happy medium, and low downforce/low drag) with different stages of how much each bit helps.

I guess stuff like the floor, side pods, engine cover, front wing, brake ducts, diffuser, rear wing, and wheelbase can be changed visibly. But when that happens, I really don't know.


Sounds awesome.
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Re: Something I'm working on for rFactor/rFactor 2.

Post by pasta_maldonado »

RealRacingRoots wrote:
eurobrun wrote:Because F1Rejects needs another championship. :D


Or a fresh new idea on the F1RWRS. Instead of buying credits to buy a Tub, Engine, Upgrades to the car and driver, you are given a tub, then buy the engine (they will be fairly balanced I'd guess). Then once you gain credits, you will be able to buy the new bits to the car (like a shark fin engine cover, etc) which gives the car certain properties which could be advantageous for certain races with there being three paths of development (high downforce/high drag, a "happy" medium, and low downforce/low drag) with different stages of how much each bit helps.

I guess stuff like the floor, side pods, engine cover, front wing, brake ducts, diffuser, rear wing, and wheelbase can be changed visibly. But when that happens, I really don't know.

That would be brilliant
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Re: Something I'm working on for rFactor/rFactor 2.

Post by FMecha »

RealRacingRoots wrote:
eurobrun wrote:Because F1Rejects needs another championship. :D


Or a fresh new idea on the F1RWRS. Instead of buying credits to buy a Tub, Engine, Upgrades to the car and driver, you are given a tub, then buy the engine (they will be fairly balanced I'd guess). Then once you gain credits, you will be able to buy the new bits to the car (like a shark fin engine cover, etc) which gives the car certain properties which could be advantageous for certain races with there being three paths of development (high downforce/high drag, a "happy" medium, and low downforce/low drag) with different stages of how much each bit helps.

I guess stuff like the floor, side pods, engine cover, front wing, brake ducts, diffuser, rear wing, and wheelbase can be changed visibly. But when that happens, I really don't know.


That would be like when Lappy were still having control of F1RWRS, right? :?
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RealRacingRoots
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Re: Something I'm working on for rFactor/rFactor 2.

Post by RealRacingRoots »

Because I've gotten lazy with working on the car, either getting it in rFactor or Unity, I've began work on new front wing bits. I've started on the first package for the HighDF/HighDrag ladder. Inspiration comes from the BMW F1.09 because of those endplates must have been soooooooooo drag-full.

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Re: Something I'm working on for rFactor/rFactor 2.

Post by RealRacingRoots »

So I've figured you get to choose which of the three front wing packages once you get the car from the start, and you get a slight discount if you continue buying in that branch. The High DF/High Drag is based on the BMW F1.09, Medium is the Ferrari F60, and Low DF/Low Drag is based on the Renault R29. My upgrades are more distinct than in F1 Online, so suck it CM.

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