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Welcome to the new Auto Reject World Series season!
First things first:
Wiki: http://formularejects.com/wiki/2019_AutoReject_World_Series_season
Budgets: https://docs.google.com/spreadsheets/d/1Ym62qEa9jpvyVx6mvH4vc_oD1617SBNQKvq20QqT8pY
Engines & Tyres: https://docs.google.com/spreadsheets/d/1k2tURdq9_QBYaaMj5FGL_cLRPEGwxgoFF4pG6vSZJQs
Sponsorship achievements: https://docs.google.com/spreadsheets/d/1k2tURdq9_QBYaaMj5FGL_cLRPEGwxgoFF4pG6vSZJQs/edit#gid=1968744401
Game Guide (includes upgrading plans and other important numbers): WIP https://docs.google.com/spreadsheets/d/1qpeZ-svTZvdYTWM9G5mTsdVFleMswmbHxICgVPswRQs
Chassis Upgrade Form -Use this form to request car upgrades-: https://goo.gl/forms/JtdqS9xdSeLqaT2G3
Espionage Form -Use this form to request Espionage-: https://goo.gl/forms/qOZd5KwaQ63aRuRi2
NEWS
I've got some exciting news for the 2019 season. As usual, a battery of in-game changes has been introduced, in order to make the game, hopefully, more interesting for you all.
NEW CHASSIS DEVELOPMENT
To better understand the new chassis development model; let me introduce first the concept of Development Checkpoints (or DC from now on).
A DC is a unit which will be used to measure time. These will be used to develop improvements for your current chassis and for new chassis development as well. Therefore, 2018 was the last season of the classic upgrade system and the beginning of 2019 will mark the final time to produce new chassis the classic way.
Calendar will now feature, apart from tests and races; DC. Official pre-season tests and races will also act as DC.
The thread will ALWAYS MARK the current DC (each may last a few real life days up to a week) so you can easily keep track of time. Later on in this post there's the full calendar including DC's. Young drivers mid-season test, doesn't count as a DC.
Developing the chassis
To develop the chassis, the team owner may choose the area of development (Handling, Grip or Reliability, as usual) , the number of DC the upgrade is gonna take (from 1 to 4), and the number of credits per DC the team is going to spend (10, 20 or 40).
Upgrades have to be asked for using a Google form that will be posted very soon at the top of the thread, for easy availability.
The longer the upgrade takes to be developed, the higher the success rate:
1 DC = 35%
2 DC = 60%
3 DC = 75%
4 DC = 90%
And the larger the total amount of credits invested, the higher the possible gains (the actual numbers will be published in the game guide)
Teams may develop different areas at the same time, but may not develop the same area twice at the same time.
Testing
Testing now disappears in its original form. Two forms of testing will be available.
a) It can be put on top of new parts development for 20 credits and increase the success rate of your development by 10%
b) It can be used to test rookie drivers (drivers who have not made a debut yet, drivers in their rookie seasons or drivers with 4 or less ARWS or F1 weekends under their belts) for a flat fee of 20 cr. If test is successful determined by RNG, the driver stats will increase a little bit.
B-Spec chassis
Teams can opt to a large chassis upgrade at once. This can only be done once a season.
This type of upgrade can be done a limited number of 3 times during a chassis life; the chassis will be renamed "B", "C" or "D" for tracking purposes.
This upgrade takes 8DC, payment must be done up-front and it has a 100% success rate.
It's available for 100, 150, 250, 400 and 500 credits. Numbers will be published in the Game Guide.
NEW CHASSIS DEVELOPMENT
Active from Race 7, 2019
Team owner decides how much credits per DC are invested towards a new chassis (must be in numbers of 10, from 10 to 100 per DC).
Team owner can change the ammount at any point.
The sum invested per DC is summed.
When Team Owner decides the Car development is finished, an RNG is rolled to determine the chassis -as per the current chassis generation chart- the tier is obvously the one corresponding to total credits invested.
Stopping development means a loss of the early development benfits.
New car development can be done from race 7 onwards.
If car development started between races 7 and 9; a 1 tier upgrade will be given. -the RNG will be 1 tier above of the number of credits invested-
If car development starts between races 9 and 12; the RNG rolled will be that of the correspondent tier.
If car development starts between races 12 and 16; the RNG rolled will be 1 tier below of the correspondent tier.
If car development starts after race 16; the RNG will be 2 tiers below of the correspondent tier.
Stopping development at ANY TIME results in a tier penalty.
If team runs out of credits while development; development will be automatically stopped until team receives more credits, in which case development will be automatically resumed unless ordered by team owner.
Adaptation period
When a chassis is bought off another team, the team buying the chassis must go through an adaptation period of 4DC. The chassis will loose performance and progressively get to its full stats as the team gains understanding of the new chassis. NO DEVELOPMENT ON THE CHASSIS CAN BE MADE UNTIL THIS PERIOD HAS PASSED.
The loss of performance goes as follows:
1st DC – 25%
2nd DC – 15%
3rd DC – 10%
4th DC – 5%
Aging
2nd year – -1DF, -1HL, +1000 Rel
3rd year – -3DF, -3HL, +3000 Rel
4th year – -4DF, -4HL, +4000 Rel
5th year and beyond – -5DF, -5HL, +5000 Rel
ESPIONAGE
From 2019; Teams can Spy/Sabotage other teams!
Here's how it works:
A team may only attack 1 target per race by using the provided Google form at the top of the thread (coming soon)
Success rate is 80% by default at the beginning of the season. After each successful attack; success rate for that team will automatically decrease by 10%, until a minimum of 20% is reached. Teams may buy into better security at 50 credits per 20% increase.
A team may only be attacked into each area once per race. If two or more teams want to attack the same target at the same time, the first applicant will be taken into account and the other attempts discarded (and not charged).
If team is broken into, team owner know it's been attacked inmediately.
Activities allowed:
FOOD POISON – 20 Credits; Poisons the food of a rival team. If successful it increases the RGR of the rival drivers by 500 for 1 race.
STEAL BLUEPRINTS – 60 Credits; Steals blueprints of rival car.
1-45: Found new suspension component blueprints which help stop your car driving like Swiss Cheese.
46-70: You find blueprints which improve the reliability of your components
71-90: You found the last airbender and Collect 200 aerodynamics blueprints for extra Downforce.
91-100: Blueprints were actually for a Trabant.
Handling; 0.1-1.0 Handling
Downforce; 0.1-1.0 Downforce
Rel; 100 and 1000 Rel
ADD WATER TO FUEL – 30 Credits; You try to jack up a rival's team fuel. If successful increases the Rel of your rival between 500 and 2500 for the next race.
Everytime this feature is used; the risk of getting caught increases. The chance of getting caught starts at a very low risk.
If the attacking team is caught. It will be published in the press.
Punishment will result in a 1 race ban and 150 credits for the team if caught the first time;
3 race ban and 250 credits for the second time
Cannot participate in any other race for the rest of the season, loss of all points, prize and sponsorship credits if caught for a third time.
2019 TYRES
Tyres cost 50 credits each, except Goodride which are Free; Stats shown are in the following order: (Qualifying Grip, Race Grip, Rain Grip, RGR and Reliability) -this will be added in the engines spreadsheet-
Once a contract is signed, it's for the full season, including Goodride.
Michelín - +100, 0, +200, 0, -500
Bridgestone – 0, 0, +500, 0, -250
Dunlop - -100, +400, -250, -100, -300
Pirelli - +500, -100, 0, 0, +100
GoodYear - +150, +100, 0, -300, -100
Goodride - -100, -200, +200, +500, +500
NEW SPONSORSHIP
After the 2018 season, major tweaks have been made to the sponsorship/achievement models.
For a start; we have new team tiers;
Tier 1: 1st to 4th placed in team in 2018 standings
Tier 2: 5th to 8th
Tier 3: 9th to 12th
Tier 4: 13th to 17th
Sponsors now give a fixed amount to a team per race weekend as it follows:
Tier 1- 40cr/race
Tier 2- 30cr/race
Tier 3- 20cr/race
Tier 4- 10cr/race
Now, achievements have been divided into positive achievements, and negative achievements, and the amount perceived from sponsors, can vary depending on achievements. In case a team goes below 0 cr. for a weekend, the amount given by sponsors will be 0 cr.
Prize Money Structure
Prize Money will be given after last race of 2019 and before the following DC.
WCC;
1st – 350cr
2nd – 300cr
3rd – 260cr
4th – 220cr
5th – 190cr
6th – 160cr
7th – 140cr
8th – 110cr
9th – 90cr
10th – 75cr
11th - 15th – 50cr
16th - 17th – 25cr
TV RIGHTS
Flat fee of 350cr
300 cr if fail to score points
250 cr if fail to qualify for at least 4 races
AR3.5/F2 drivers and Pay Driver money stays as it was previously.
CALENDAR
DC1
DC2
Pre-Season Test #1 -- 9th & 10th February - Jerez
DC3
Pre-Season Test #2 -- 25th & 26th February - Jerez
DC4
ROUND 1 - AUSTRALIAN GP
ROUND 2 - NSW GP
ROUND 3 - KINKI GP
DC5
ROUND 4 - ITALIAN GP
DC6
ROUND 5 - MOROCCAN GP
DC7
ROUND 6 - CANADIAN GP
ROUND 7 - ARWS INDY 500
DC8
ROUND 8 - BRITISH GP
Young Driver Test @ Paul Ricard
ROUND 9 - AUSTRIAN GP
DC9
ROUND 10 - GERMAN GP
DC10
ROUND 11 - SCANDINAVIAN GP
--- Summer Vacation ---
ROUND 12 - BELGIAN GP
DC11
ROUND 13 - MONACO GP
DC12
ROUND 14 - SOUTH AFRICAN GP
ROUND 15 - BRAZILIAN GP
ROUND 16 - ARGENTINE GP
DC13
ROUND 17 - JAPANESE GP
ROUND 18 - CHINESE GP
DC14
DC15
DC16
DC17
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WAITING LIST -as of 9th Dec 2017-
1. Novitopoli
2. Klon
3. RDD
4. gonzalez
5. Ataxia
6. Pasta
7. This Could be You
8. Pilot8
9. Reject_dom
10. TomDilain
11. Takagi
12. GertrandBachot