Championships
Team Championship - Points are awarded for the best car in each class per team
Driver Championship - Drivers earn points based on their overall finishing position
Pro Class Driver Championship - Drivers entered into the Pro class earn points based on their in class finishing position
Pro-Am Class Driver Championship - Drivers entered into the Pro-Am class earn points based on their in class finishing position
Calendar
Please visit the
Wiki
Weekend Structure
Events are divided in Sprint Events and Endurance Events. A Sprint weekend consists of two approximately 150 km races with one mandatory driver swap and separate two-stage qualifying sessions for each race. Endurance Weekends consist of a single 400 km race with one three-stage qualifying and award double points.
Points system:
1 - 25
2 - 18
3 - 15
4 - 12
5 - 10
6 - 8
7 - 6
8 - 4
9 - 2
10 - 1
(Overall) Pole Postition - 1
Entries and Budgets
Entries are split into two classes, Pro and Pro-Am.
Each team is allowed to enter a maximum of 3 cars per weekend, with a maximum of two in the same class, where each car has two drivers.
Driver restrictions for classes:
Pro - No Bronze Tier drivers allowed
Pro-Am - Exactly one Bronze Tier driver required
Every weekend has an entry limit of 40 cars, where 30 are reserved for full-time entries.
To qualify as a full-time entry, a team has to apply for a license for each car they want to enter on a full-time basis during the pre-season. These licenses are limited to 30 and therefore grant access to one of the 30 reserved entry slots at every event.
A part-time license is free, can be obtained at any time, and grants access to a maximum of 4 entries per season.
The application process for full-time licenses will be held during the pre-season and will heavily favor teams with an existing sponsorship agreement that requires them to take part in at least 7 or more events.
If less than 30 cars are registered as full-time entries, the remaining slots become open to part-time entries.
If full-time entries don’t take some of their spots at certain races, f.e. because they want to keep costs down, they become open to part-time entries as soon as the previous championship round is done.
The allocation of the 10 part-time entry slots for each race, will be handled in two different ways:
- During pre-season: favoring teams with sponsorship goals for the event in question
- During the season: first come, first served
Sponsors:
Each team can have a maximum of one sponsor.
Sponsors will pay out all the money associated with their three goals. At the end of the season, each team has to pay back the money associated with failed goals. (Therefore, there is no need to choose a sponsor goal, as you chose all three by signing with them.)
Sponsors require a team to enter a certain amount of Events with a minimum amount of cars. If a team fails that criteria, they have to pay back all the money they got from this sponsor. The same applies for any other condition a sponsor might have.
The starting budget of each team will be determined after they signed a sponsorship deal. The requested amount of cars entered into an event will determine the starting budget of a team. $200,000 per car, will be the starting budget.
Entry fees:
- $25,000 for a full-time license (per car)
- $0 for a part-time license
Traveling costs:
The traveling costs are specified in the sheet linked at the top of this thread.
Full season travel packages have to be purchased before the start of the season.
Prize Money:
The prize money is specified in the sheet linked on top of this thread. No prices for individual races or the drivers championships.
Overall budget rules:
Teams are at no point allowed to go into debt. If a team has to make an unavoidable payment, like paying back failed sponsorship targets, and isn’t able to accomplish that without going into debt, they are declared bankrupt.
So treat your budget with care!
Drivers
Both real life and canon drivers can be used.
Performance for drivers will be based both on canon results and real-life results.
Drivers are split into three categories: Gold, Silver and Bronze
The placement into these categories is done by the series organizer and will generally follow the rules outlines in the spreadsheet linked at the top of this thread.
Driver performance is only loosely coupled to their Tier.
The amount of money each pay-driver brings to a team will be determined by RNG.
Drivers can be released of their contract, but the team will have to pay them their full contract worth in money.
If a pay-driver gets released by a team while under contract, the team will have to pay them back all the money they received.
The drivers found in the spreadsheet are not a definitive list, and every team is invited to bid for drivers outside the sheet. In case there are problems with the classification of a driver, please feel free to contact the series organizer.
Driver owners have to pay the minimum wage for their appropriate tier. That is 15k/race for Gold and 1k/race for Silver. Bronze will still be RNG'd.
Cars
The available cars follow the rules of the Group GTC cars (which are the canon equivalent to GT3 cars).
Prices and stats for cars can be found in the ‘Car Dealership’ section of the sheet.
Car performance follows a strict BOP, which is determined before the season by the series organizer under consideration of various parameters. It will be monitored throughout the season, but changes will only be made if absolutely necessary.
Please keep in mind, that due to the limited nature of new cars, their sale during the pre-season will be regulated by the series-organizer and may include RNG if necessary.
New car buying:
A team needs to place an order (post on the forums) which includes how many cars they want to buy from a certain type and if they would accept fewer cars, in case the orders of the various teams add up to more than the Manufacturer can supply.
If the orders are higher than the supply, RNG will determine who gets the cars (teams that may need this specific type of car for sponsorship reasons get preferential treatment).
The discount for the 3rd car, is only valid if all 3 cars purchased are from the same type and bought at the same time.
Used car buying:
A team needs to place an order (post on the forums, or DM to me on Discord or the forum) which includes the chassis number of the car they want to buy from the used car market, and the amount of money they want to pay. All bids have to be in steps of $1,000.
This leads to one of those scenarios:
- Team wants to pay the exact price from the dealership and is the only one trying to do so -> they get the car
- Team wants to pay the exact price from the dealership and there are multiple teams trying to do this -> RNG decides
- Team wants to pay less than the price from the dealership and is the only one trying to do so -> RNG* decides if the Dealership accepts
- Team wants to pay less than the price from the dealership and there are multiple teams trying to do this -> RNG* decides if the Dealership accepts the highest bidder
- Team is willing to pay more than the price from the dealership and is the only one trying to do so -> they get the car for the dealership price
- Team is willing to pay more than the price from the dealership and there are multiple teams trying to do this -> highest bidder gets the car for [second highest bid + $1,000]
- Team wants to pay less than the price the dealership would buy the car for -> bid is automatically rejected
*
RNG range: 1 to (([Dealership selling Prize] - [Dealership buying Prize])/1000); has to Roll more than [Price Undercut]/1000
Example1: 2021 car sells for $450,000 (and buys for $360,000), Team bids $400,000. RNG odds: 1-90, has to roll above 50 to be accepted
Example2: 2019 car sells for $350,000 (and buys for $280,000), Team bids $290,000. RNG odds: 1-70, has to roll above 60 to be accepted
Example3: 2018 car sells for $300,000 (and buys for $240,000), Team bids $290,000. RNG odds: 1-60, has to roll above 10 to be accepted